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  <channel>
    <title>Other games</title>
    <description>Talk about your other favourite games.</description>
    <pubDate>Sat, 14 Mar 2026 05:56:24 +0000</pubDate>
    <lastBuildDate>Sat, 14 Mar 2026 05:56:24 +0000</lastBuildDate>
    <generator>Tetrisconcept</generator>
    <link>https://tetrisconcept.net/forums/other-games.6/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://tetrisconcept.net/forums/other-games.6/index.rss"/>
    <item>
      <title>TwitchTetris with leaderboard</title>
      <pubDate>Mon, 23 Feb 2026 09:30:26 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/twitchtetris-with-leaderboard.4141/</link>
      <guid>https://tetrisconcept.net/threads/twitchtetris-with-leaderboard.4141/</guid>
      <author>invalid@example.com (AlexBLR)</author>
      <dc:creator>AlexBLR</dc:creator>
      <content:encoded><![CDATA[TwitchTetris with leaderboard <a href="http://vox.dx.am/twtetris" target="_blank" class="externalLink" rel="nofollow">http://vox.dx.am/twtetris</a><br />
Please play fairly. If you have any suggestions for improvement, please write to the above site.<br />
<br />
 

	<a href="https://tetrisconcept.net/attachments/2005/" target="_blank">View attachment 2005</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Di Hard | it's how we roll</title>
      <pubDate>Tue, 13 Jan 2026 14:29:33 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/di-hard-its-how-we-roll.6585/</link>
      <guid>https://tetrisconcept.net/threads/di-hard-its-how-we-roll.6585/</guid>
      <author>invalid@example.com (GeorgeK)</author>
      <dc:creator>GeorgeK</dc:creator>
      <content:encoded><![CDATA[Hi guys,<br />
<br />
I wanted to share with you my game &quot;Di Hard®&quot;. It features a die, and it&#039;s quite hard.<br />
<br />
<img src="https://bakedpotato.games/img/diHardCollage.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://bakedpotato.games/img/diHardCollage.png" /> <br />
<br />
I think it&#039;s like a Rubik&#039;s Cube and Tetris had a baby, because the player has to learn roll sequences to get the die oriented in a way that will extinguish the lights below, but at the same time they have to &quot;keep up&quot; with the lights becoming illuminated faster and faster, just like in Tetris.<br />
<br />
I&#039;m a UX designer and digital artist, not a...<br />
<br />
<a href="https://tetrisconcept.net/threads/di-hard-its-how-we-roll.6585/" class="internalLink">Di Hard | it&#039;s how we roll</a>]]></content:encoded>
    </item>
    <item>
      <title>Tetrisconcept Steam Group</title>
      <pubDate>Wed, 19 Feb 2025 04:24:40 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/tetrisconcept-steam-group.2525/</link>
      <guid>https://tetrisconcept.net/threads/tetrisconcept-steam-group.2525/</guid>
      <author>invalid@example.com (Rosti LFC)</author>
      <dc:creator>Rosti LFC</dc:creator>
      <content:encoded><![CDATA[I was going to post a thread here about Steam user IDs and such to add people and maybe get some off-topic gaming going, and then I figured that a quicker way would probably be to have a steam group that people can just join on their own (and then I don&#039;t get adds where I&#039;m like &quot;who the fuck is this guy?&quot; if they use different usernames).<br />
<br />
Turns out one didn&#039;t already exist, so I done made one instead. It is here: <a href="http://steamcommunity.com/groups/tetrisconcept" target="_blank" class="externalLink" rel="nofollow">http://steamcommunity.com/groups/tetrisconcept</a><br />
<br />
Don&#039;t know what, if...<br />
<br />
<a href="https://tetrisconcept.net/threads/tetrisconcept-steam-group.2525/" class="internalLink">Tetrisconcept Steam Group</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Breakout: The Grand Master</title>
      <pubDate>Wed, 13 Nov 2024 18:02:11 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/breakout-the-grand-master.4135/</link>
      <guid>https://tetrisconcept.net/threads/breakout-the-grand-master.4135/</guid>
      <author>invalid@example.com (taitovlx)</author>
      <dc:creator>taitovlx</dc:creator>
      <content:encoded><![CDATA[<a href="https://imgbb.com/" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.ibb.co/hLPZYHb/BGM.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.ibb.co/hLPZYHb/BGM.jpg" /></a><br />
<br />
Well, what do you think?  Good idea or bad idea?<br />
<br />
I&#039;m not working on this or anything, but if I was rich, I&#039;d ask (and pay) Miharasan or another game developer to make a good game out of this concept.]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Two players sending tetrominoes to each other</title>
      <pubDate>Sun, 06 Oct 2024 17:54:04 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/two-players-sending-tetrominoes-to-each-other.5517/</link>
      <guid>https://tetrisconcept.net/threads/two-players-sending-tetrominoes-to-each-other.5517/</guid>
      <author>invalid@example.com (ffbar)</author>
      <dc:creator>ffbar</dc:creator>
      <content:encoded><![CDATA[<div data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><div style="overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/lk1Cwr-QnpM/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/lk1Cwr-QnpM"></iframe></div></div><br />
<br />
What do you think of a variant of the tetris game tetris with two players sending tetrominoes to each other instead of one<br />
<br />
<a href="https://play.google.com/store/apps/details?id=com.bmpBleStudio.BlocksOnline&amp;pli=1" target="_blank" class="externalLink" rel="nofollow">https://play.google.com/store/apps/details?id=com.bmpBleStudio.BlocksOnline&amp;pli=1</a>]]></content:encoded>
    </item>
    <item>
      <title>Apotris - amazing opensource stacker for GBA</title>
      <pubDate>Tue, 09 Jan 2024 09:06:31 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/apotris-amazing-opensource-stacker-for-gba.4140/</link>
      <guid>https://tetrisconcept.net/threads/apotris-amazing-opensource-stacker-for-gba.4140/</guid>
      <author>invalid@example.com (joemaro)</author>
      <dc:creator>joemaro</dc:creator>
      <content:encoded><![CDATA[<a href="https://akouzoukos.com/apotris" target="_blank" class="externalLink" rel="nofollow">https://akouzoukos.com/apotris</a><br />
<br />
i love this!<br />
<br />
This is what the homepage says about it:<br />
<div style="padding-left: 30px"><br />
<b>Apotris</b> is a block stacking game for the <b>Gameboy Advance</b>! It features satisfying graphics, responsive controls and a large amount of customization so that you can tailor the game to your preferences! There are 11 game-modes to explore, with various options to keep yourself entertained (or challenged). You can even battle your friends using the Gameboy Advance Link Cable in...&#8203;</div><br />
<a href="https://tetrisconcept.net/threads/apotris-amazing-opensource-stacker-for-gba.4140/" class="internalLink">Apotris - amazing opensource stacker for GBA</a>]]></content:encoded>
    </item>
    <item>
      <title>Tetris 2048</title>
      <pubDate>Mon, 08 Jan 2024 21:10:34 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/tetris-2048.4139/</link>
      <guid>https://tetrisconcept.net/threads/tetris-2048.4139/</guid>
      <author>invalid@example.com (AlexBLR)</author>
      <dc:creator>AlexBLR</dc:creator>
      <content:encoded><![CDATA[Hi all! I suggest playing Tetris with numbers <a href="http://vox.dx.am/tetris2048" target="_blank" class="externalLink" rel="nofollow">http://vox.dx.am/tetris2048</a><br />
There is an online table of records.<br />


	<a href="https://tetrisconcept.net/attachments/2004/" target="_blank">View attachment 2004</a>
	
 <br />
P.S. There are other Tetris games with high score tables on the site.]]></content:encoded>
    </item>
    <item>
      <title>From Below - a free NES Tetris Game</title>
      <pubDate>Mon, 09 Jan 2023 18:24:20 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/from-below-a-free-nes-tetris-game.4106/</link>
      <guid>https://tetrisconcept.net/threads/from-below-a-free-nes-tetris-game.4106/</guid>
      <author>invalid@example.com (joemaro)</author>
      <dc:creator>joemaro</dc:creator>
      <content:encoded><![CDATA[Homepages:<br />
<a href="https://www.frombelowgame.com/" target="_blank" class="externalLink" rel="nofollow">https://www.frombelowgame.com/</a><br />
<a href="https://mhughson.itch.io/from-below" target="_blank" class="externalLink" rel="nofollow">https://mhughson.itch.io/from-below</a><br />
<br />
Here&#039;s what the creator says about it:<br />
<br />
When creating <i>From Below</i> I aimed to create the best <i>feeling</i> Tetris-like on the NES. In addition to the core gameplay you expect, the game features modern gameplay mechanics like Lock Delay, Wall Kicks, “Kill Screen” and Hard Drops, giving the game a much more fluid feeling experience than <i>Tetris</i> (NES, 1989). For the pros out there, I...<br />
<br />
<a href="https://tetrisconcept.net/threads/from-below-a-free-nes-tetris-game.4106/" class="internalLink">From Below - a free NES Tetris Game</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Jewelry Master Server Emulator</title>
      <pubDate>Fri, 19 Aug 2022 11:04:24 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/jewelry-master-server-emulator.4102/</link>
      <guid>https://tetrisconcept.net/threads/jewelry-master-server-emulator.4102/</guid>
      <author>invalid@example.com (Hipnosis)</author>
      <dc:creator>Hipnosis</dc:creator>
      <content:encoded><![CDATA[<img src="https://raw.githubusercontent.com/Hipnosis183/JM-Server/main/assets/logo.svg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://raw.githubusercontent.com/Hipnosis183/JM-Server/main/assets/logo.svg" /><br />
<br />
<br />
Hey people, I&#039;ve been working these past two weeks on a server emulator for <a href="https://tetris.wiki/Jewelry_Master" target="_blank" class="externalLink" rel="nofollow">Jewelry Master</a>.<br />
<br />
The server allows for both local and online play, so you can also host your own server. To know all the details and download the server go to the <a href="https://github.com/Hipnosis183/JM-Server" target="_blank" class="externalLink" rel="nofollow">GitHub</a> page.<br />
I also wrote an...<br />
<br />
<a href="https://tetrisconcept.net/threads/jewelry-master-server-emulator.4102/" class="internalLink">Jewelry Master Server Emulator</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Looking for Heboris sound effect files</title>
      <pubDate>Sat, 06 Aug 2022 23:54:48 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/looking-for-heboris-sound-effect-files.4101/</link>
      <guid>https://tetrisconcept.net/threads/looking-for-heboris-sound-effect-files.4101/</guid>
      <author>invalid@example.com (KindlyOldMrZingleblaum)</author>
      <dc:creator>KindlyOldMrZingleblaum</dc:creator>
      <content:encoded><![CDATA[I hope this is allowed - I&#039;m not asking for any copyrighted stuff, just generic sound effects.<br />
<br />
I&#039;ve spent the last two days chasing dead links for Heboris sound packs. The version I have installed (the Raspberry Pi port) only comes with 20 of the 47 named sound effects, and most of the named ones (eg <i>block1</i>, <i>block2</i> etc) are missing. The game isn&#039;t much fun without FX. Is there anyone who still has sound files for this game or knows where they can be found? It seems mad that it...<br />
<br />
<a href="https://tetrisconcept.net/threads/looking-for-heboris-sound-effect-files.4101/" class="internalLink">Looking for Heboris sound effect files</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Fairtris — a fair implementation of Classic Tetris®</title>
      <pubDate>Wed, 09 Feb 2022 16:42:32 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/fairtris-a-fair-implementation-of-classic-tetris.3999/</link>
      <guid>https://tetrisconcept.net/threads/fairtris-a-fair-implementation-of-classic-tetris.3999/</guid>
      <author>invalid@example.com (furious programming)</author>
      <dc:creator>furious programming</dc:creator>
      <content:encoded><![CDATA[<b><span style="font-size: 26px">What is Fairtris?</span></b><br />
<br />
<b>Fairtris</b> is a video game, a clone of the 32-year-old <b><a href="https://en.wikipedia.org/wiki/Tetris_(NES_video_game)" target="_blank" class="externalLink" rel="nofollow">Tetris®</a></b> game produced by <b><a href="https://www.nintendo.com" target="_blank" class="externalLink" rel="nofollow">Nintendo</a></b> for the <b><a href="https://en.wikipedia.org/wiki/Nintendo_Entertainment_System" target="_blank" class="externalLink" rel="nofollow">Famicom</a></b> and <b><a href="https://en.wikipedia.org/wiki/Nintendo_Entertainment_System" target="_blank" class="externalLink" rel="nofollow">NES</a></b> consoles, designed for modern Windows systems. <b>Fairtris is not...</b><br />
<br />
<a href="https://tetrisconcept.net/threads/fairtris-a-fair-implementation-of-classic-tetris.3999/" class="internalLink">Fairtris — a fair implementation of Classic Tetris®</a>]]></content:encoded>
      <slash:comments>18</slash:comments>
    </item>
    <item>
      <title>3D Tetris  BlockOut  from 1989 now online with sql scoreboard</title>
      <pubDate>Mon, 07 Jun 2021 14:52:24 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/3d-tetris-blockout-from-1989-now-online-with-sql-scoreboard.3947/</link>
      <guid>https://tetrisconcept.net/threads/3d-tetris-blockout-from-1989-now-online-with-sql-scoreboard.3947/</guid>
      <author>invalid@example.com (MagI)</author>
      <dc:creator>MagI</dc:creator>
      <content:encoded><![CDATA[Hi.<br />
I played a 3D Tetris called  BlockOut 1989-1991  and then 2019 I found it again.<br />
It can be played with original source code in a browser with a DOS emulator.<br />
Just Google:  blockout online<br />
and you will find some to try.<br />
But you can only save score in cookies of browser.<br />
So I then found BlockOut2 that you can download and after game you can save score to a server and be ranked with gamers from all over the world.<br />
But I do not want to download anything to play BlockOut.<br />
So I found a GitHub...<br />
<br />
<a href="https://tetrisconcept.net/threads/3d-tetris-blockout-from-1989-now-online-with-sql-scoreboard.3947/" class="internalLink">3D Tetris  BlockOut  from 1989 now online with sql scoreboard</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Seentis</title>
      <pubDate>Tue, 02 Mar 2021 09:02:41 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/seentis.3971/</link>
      <guid>https://tetrisconcept.net/threads/seentis.3971/</guid>
      <author>invalid@example.com (Piotrlogin)</author>
      <dc:creator>Piotrlogin</dc:creator>
      <content:encoded><![CDATA[<a href="https://seentis.netlify.app/" target="_blank" class="externalLink" rel="nofollow">https://seentis.netlify.app/</a><br />
<br />
Seentis contains 6 heptominoes, and its marathon reduced from 200 lines to 155 lines.<br />
<br />
The scoring system:<br />
<br />
Single: 1 point<br />
Double: 3 points<br />
Triple: 5 points<br />
Tetris: 8 points<br />
Jeem: 9 points<br />
Hah: 11 points<br />
Khah: 13 points<br />
<br />
Back to back Tetris: 12 points<br />
Back to back Jeem: 12 points<br />
Back to back Hah: 14 points<br />
Back to back Khah: 18 points]]></content:encoded>
    </item>
    <item>
      <title>[Android] a tetris-inspired game with realistic physics</title>
      <pubDate>Thu, 25 Feb 2021 13:02:52 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/android-a-tetris-inspired-game-with-realistic-physics.3951/</link>
      <guid>https://tetrisconcept.net/threads/android-a-tetris-inspired-game-with-realistic-physics.3951/</guid>
      <author>invalid@example.com (wynoo)</author>
      <dc:creator>wynoo</dc:creator>
      <content:encoded><![CDATA[I published this tetris-inspired game, where you have a <b>realistic physics</b>, so blocks bump into each other and rotate and move according to their mass and the forces involved.<br />
<br />
This creates a totally new gameplay, where you need to worry about weights, balance and all the forces involved. You can even move already landed blocks if you apply enough force.<br />
<br />
<div data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><div style="overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/otXZkoP7oe4/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/otXZkoP7oe4"></iframe></div></div><br />
<br />
In addition to the classic game mode where you have to complete lines of 10 (or more, in this...<br />
<br />
<a href="https://tetrisconcept.net/threads/android-a-tetris-inspired-game-with-realistic-physics.3951/" class="internalLink">[Android] a tetris-inspired game with realistic physics</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>I made Tetris with Triangles</title>
      <pubDate>Thu, 25 Feb 2021 12:46:46 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/i-made-tetris-with-triangles.3968/</link>
      <guid>https://tetrisconcept.net/threads/i-made-tetris-with-triangles.3968/</guid>
      <author>invalid@example.com (Goel25)</author>
      <dc:creator>Goel25</dc:creator>
      <content:encoded><![CDATA[I just posted a video about my game, Tritris, it&#039;s Tetris with Triangles!<br />
You can watch it here <div data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><div style="overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/HMkfj1OJ08Q/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/HMkfj1OJ08Q"></iframe></div></div><br />
There are even some highlights from when Jonas Neubauer played!]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Azzzleep : Tetris-like with "Pixel Art" challenge</title>
      <pubDate>Thu, 25 Feb 2021 12:11:31 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/azzzleep-tetris-like-with-pixel-art-challenge.3970/</link>
      <guid>https://tetrisconcept.net/threads/azzzleep-tetris-like-with-pixel-art-challenge.3970/</guid>
      <author>invalid@example.com (Torr-Penn)</author>
      <dc:creator>Torr-Penn</dc:creator>
      <content:encoded><![CDATA[Hello here, <br />
As everyone here is master in Tetris-like games, I wonder if you have ever been challenged to create pixel Art 5x5 pattern on board while playing? <br />
<br />


	<a href="https://tetrisconcept.net/attachments/1946/" target="_blank">View attachment 1946</a>
	
<br />
<br />
above is an example of screenshot of situation after successfully creation of a smiley, next challenge is a triangle but you will probably need to fix the holes created by the smiley first! <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie13" alt=":)" title="Smile    :)" /> <br />
<br />
This is a game I just published (created in a week  for a libGDX jam event )  and wonder if you find it original and...<br />
<br />
<a href="https://tetrisconcept.net/threads/azzzleep-tetris-like-with-pixel-art-challenge.3970/" class="internalLink">Azzzleep : Tetris-like with &quot;Pixel Art&quot; challenge</a>]]></content:encoded>
    </item>
    <item>
      <title>Qquaylentis</title>
      <pubDate>Sat, 30 Jan 2021 07:06:54 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/qquaylentis.3969/</link>
      <guid>https://tetrisconcept.net/threads/qquaylentis.3969/</guid>
      <author>invalid@example.com (Piotrlogin)</author>
      <dc:creator>Piotrlogin</dc:creator>
      <content:encoded><![CDATA[<a href="https://qquaylentis.netlify.app/" target="_blank" class="externalLink" rel="nofollow">https://qquaylentis.netlify.app/</a><br />
<br />
Qquaylentis is made in C++, running on Microsoft Windows and in 60fps. It contains 2 trominoes, 2 tetrominoes, 1 pentomino, and 9 hexominoes.]]></content:encoded>
    </item>
    <item>
      <title>Pyramid</title>
      <pubDate>Sat, 02 Jan 2021 19:00:35 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/pyramid.2923/</link>
      <guid>https://tetrisconcept.net/threads/pyramid.2923/</guid>
      <author>invalid@example.com (eon)</author>
      <dc:creator>eon</dc:creator>
      <content:encoded><![CDATA[A few weeks ago, someone recommended I try out this unlicensed NES game from Sachen called Pyramid.  It&#039;s a tetris-like game, with triangular based pieces.  I wouldn&#039;t call it a <b>good</b> game, but it&#039;s fun to mess around with for a little bit.<br />
<br />
There are some obvious problems.  First, the lack of wall kicks makes the game pretty tough.  Second, it&#039;s possible to create unsolvable holes, so the game gives you bombs that you can use to help clear them up.  But I feel like the main issue with...<br />
<br />
<a href="https://tetrisconcept.net/threads/pyramid.2923/" class="internalLink">Pyramid</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>[WEB] Tetris-style Combat Game</title>
      <pubDate>Wed, 26 Aug 2020 00:51:02 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/web-tetris-style-combat-game.3943/</link>
      <guid>https://tetrisconcept.net/threads/web-tetris-style-combat-game.3943/</guid>
      <author>invalid@example.com (postfu)</author>
      <dc:creator>postfu</dc:creator>
      <content:encoded><![CDATA[Hi,<br />
<br />
I just created a web game called <a href="https://tetrads.io" target="_blank" class="externalLink" rel="nofollow">TETRADS.IO</a> and looking for some feedback from the Tetris community.<br />
<br />
No sign-in required, free of course. Just jump in and play whenever you want. Meant to be fun and casual.<br />
<br />
I plan on publishing it to various websites in the near future, but here&#039;s a quick instructional video I created for it that demonstrates the gameplay:<br />
<br />
<div data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><div style="overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/u16-_g4YJiE/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/u16-_g4YJiE"></iframe></div></div><br />
<br />
Plenty of other features to add as well, but I&#039;m just testing...<br />
<br />
<a href="https://tetrisconcept.net/threads/web-tetris-style-combat-game.3943/" class="internalLink">[WEB] Tetris-style Combat Game</a>]]></content:encoded>
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      <title>Schwerkraftprojektiongerät - Play 4 games of Tetris at once</title>
      <pubDate>Sun, 17 May 2020 03:49:51 +0000</pubDate>
      <link>https://tetrisconcept.net/threads/schwerkraftprojektiongeraet-play-4-games-of-tetris-at-once.3919/</link>
      <guid>https://tetrisconcept.net/threads/schwerkraftprojektiongeraet-play-4-games-of-tetris-at-once.3919/</guid>
      <author>invalid@example.com (marionintendo)</author>
      <dc:creator>marionintendo</dc:creator>
      <content:encoded><![CDATA[Just stumbled upon this cool twist on Tetris: you must manage four orthogonal (?) playfields at the same time. No speed involved here, it&#039;s a puzzle where you can take as much time as you need.<br />
<br />
<a href="https://games.increpare.com/schwerkraftprojektionsgeraet/" target="_blank" class="externalLink" rel="nofollow">https://games.increpare.com/schwerkraftprojektionsgeraet/</a><br />
(press n to start, z and c to rotate, x to drop)]]></content:encoded>
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