Thread in 'Research & Development' started by FeV, 16 Apr 2017.
Just some research on how low the latency in Shiromino is. Good job Fev/FelicityVi!
Added a small update to the original post about what's been going on, if anyone is interested to know.
Good to see you FeV! Thank you again for this jewel: it's the best around and only getting better. Crazy that you're skilled enough to build and clear it!
Thanks a lot for adding A+C 180 IRS in Pre3 i was looking forward for this feature.
also, any news about the fix for the music?, credits roll in pentomino?, full breakthrough of timings?
Happy to see some activity on this! I take it that the latest changes didn't make it to github? I'm on linux so the binary from google drive isn't helping me to keep up-to-date.
As always, thanks for working on this!!!
This game is awesome. I wanted to practice invisible credits roll and the code is so clean and readable I was able to add a new mode (invisible G2 Death) in a few minutes. Good job FeV!
(If anyone is interested: https://github.com/tom-14159/shiromino/tree/g2-nightmare)
Hello！ I have a question. In the case of G3, IRS cannot be used in hold...
hey lap o/ which version? IRS + hold worked fine in every release i've tried :]
it'd be great to have a thread for NCI & kdex's fork of the original project @ https://github.com/nightmareci/shiromino/commits/master
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