Can you comfirm if i'm the first one acchieving Platinum skill please?. About bugs: -If you quit a game and start again too fast the background doesn't load. -the 180º rotations are removed? -if you go fullscreen while in replays the list appears empty until an input is pressed -NO next piece sounds -some pentos are too similar in colours and can be confused easily, (such as V with J and T5) -when lock delay is decreased and the piece falls a row the piece brightness doesn't reset
Thanks for the feedback! No you are not the first to get platinum skill unfortunately I have gotten it a couple times while play testing, though I cannot guarantee that I got as many pentrises as you because I have changed the medal requirements many times over the course of beta I know about the background issue, but I probably won't end up fixing it until the current GUI rewrite is implemented, because by then it will be new background-handling code entirely. Not sure what you mean by 180 rotations being removed; note that they are only possible as IRS (buffered rotations when the piece spawns). Fullscreen replay list issue: also going to be fixed when the rewrite comes around. For pentomino colors, I'm sorry if they are a little difficult for you, and I'll consider making an ultra high-contrast version of their graphics that combines patterns (like Game Boy tetris) and colors to make them easier to see. But I think if your eyesight is typical and you haven't been playing very long, just getting more practice will make you better at distinguishing them (I had similar problems when testing the earliest versions of this mode, but they were gone after enough practice, even though the colors were less differentiated than they are now). As for the piece brightness thing, that's very astute of you to notice... I'll look into fixing it right now
Released beta3-pre2 I'm sorry for the weird timing, things went in an unexpected direction for me IRL. Hopefully can get back on track with development soon.
I found something that i didn't notice all this time. For some reason, the controls are set in world rule style, if you set your controls like me (z, x, c), then you have (ccw, cw, ccw), and i noticed today only because when i tried tgm3, i felt the controls unnatural, and this is why. This gif will explain better. edit: my bad, i should have rechecked before saying anything.
Finally downloaded and had a try at some invis play. Getting frustrated at immediately losing what's happening in the M roll in TAP, so I decided why not, it's worth a shot. Now, I can't find the actual numbers for the speed of the M roll, are they the default in multi-editor, or something different? But outside of that, it's been a nice experience to use! It feels good, it's very clean, and I have had long droughts of I pieces
Thank you for saying so The M roll speed is not the default. It's the same as master level 900 though. As for the current state of development, I feel like it's appropriate for me to tell a little bit more about what's going on in my life that has been getting in the way. Basically, I am now on a working diagnosis of schizophrenia, because I definitely have it, and it's been acting up a lot lately. I won't explain much about the disorder other than to say that it can make you too apathetic to get out of bed. I'm on a new medication for it, but I still don't quite feel like myself. I have been making tweaks to the Pentomino C mode, but other than that development has been nonexistent. My hope is that with a bit more support I'll find my groove again. Also, my family is in the process of moving, so I'm hoping that can be a positive change to maybe jump-start my motivation. Should be an upgrade in quality of living space, wherever we end up.
Will the next release include the NES rule by any chance? (If yes, please include tweakable DAS and ARR)
2 things: a) is this the end intended for pentominos or i got torikan'd? b) i can't rebind either C or D buttons, they never change from C = 2 and D = A
1200 is in fact the current end of the mode. With the rank gimmick being the way it is, I thought more than 200 levels of it would create too volatile an end-game. As for the button configuration, I haven't the foggiest why that would be happening...
I found the problem, i was using notepad (not ++) to edit the config, so the problem wasn't as obvious, once i checked with notepad++, i saw the problem. This should be adressed as a sidenote.
A few days ago i was the second person who hit 1600 in Pentomino C starting on 1500. The first was CylinderKnot, he hit 1600 once, meanwhile i hit twice. <- CylinderKnot <- first hit <- second hit <- s6 run Today i got my first gold combo, and s6, so there are 2 problems/concerns i got: 1) Why combo medal (can be upgraded by a/requires one) single? 2) Why are tetrises so counterintuitive to do in Pentomino C, or they don't count as a requirement for Skill medal? (I have an idea for this issue if you want to discuss it)
The combo medal doesn't work entirely right, it's not supposed to recognize singles the way it does. Not sure what you're getting at with the tetris thing being counterintuitive, I'm up for hearing your idea about it though. Btw, top this
For sure, my idea of being counterintuitive means they feel unrewarding and not meant to be done since the skill medal doesn't count them. So my idea is, count them as a requirement for skill, but only as long as they are made with I4. So my proposed medal requirements would be: Bronze: 2 Pentrises 1 Tetris. Silver: 3 Pentrises 2 Tetrises. Gold: 6 Pentrises, 4 Tetrises. Plantinum: 10 Pentrises, 7 Tetrises. 11 Pieces to make a Pentris gap, x10 Pentrises: 110 levels + 50 levels by lines = 160 levels. + 10 I5. = 170 levels. to make a Tetris you need at least 48 minos which is 4x12, so you need at least 10 pentos with 2 extra minos each time. Since one of those pieces MUST be an I4. The best case makes it 9 pentos + 1 I4 + 1 extra mino. If this extra mino is stacked each time a tetris is cleared, we get in the last tetris 6 extra minos aren't needed. 48-6=42 -> 3x4+6x5=12+30=42 So for the last tetris we just need 3 tetrominos and 6 pentominos, with one of those tetrominos being specifically an I4 in order to make 7 tetrises with the least amount of minos. 45x6-1x6=270-6=264+4x7=264+28=292+42=334 Counting that we get 170 levels from pentrises + 54 pieces to make tetrises + 6 I4 (this for the 6 tetrises) + 24 levels from 6 tetrises + 8 pieces for last tetris + 1 I4 + 4 levels from final tetris = 267 levels minimum for Platinum skill. i used this in the editor for the calculations. Edit: I added an explanation of the second calculation. Please correct me if i'm mistaken. pd: You may not believe me but i put 2 hours into this reply.