Well, but in reality, is it possible to play like that??? I mean really??? Can you even see where to place the pieces??? I think that in sprint mode, anything below 50 seconds is bull, but am I correct?
you are incorrect. a lot of those top spots are forum members here and legit. all the people with TC in their nick come from here.
You need to be able to hammer the left and right keys very quickly to overcome the stupidly slow DAS, which is a technique a few people here have perfected.
Sleepipanda, baller4lyfe and Mister_Everett are all cheaters. If you watch their replays, they are moving their pieces far faster than the DAS allows, thus indicating that they are tapping, but they're doing it a rate far beyond what is humanly possible. They also backtrack a lot, which is a dead giveaway that they're rubbish players. If you compare their replays to TC_Blink's, Blink also exceeds DAS by tapping, but his rate of tapping is actually believable. He also plays extremely efficiently and never backtracks. Basically, anyone with a Sprint time faster than Blink's is most likely a cheater. EDIT: I see that those 3 cheaters I mentioned have now had their Sprint scores removed from the leaderboard. What a surprise...
Did they fix the glitchy scoring at least? Otherwise I've got to say I strongly disagree with removing it.
i wonder if the bad scores are flagged by humans or by software. i'll agree that is messed up to remove a legit score.
That's BS to remove the guy's score when all he was doing was taking advantage of their own stupid scoring system. It might have been cheap to score points that way, but it wasn't cheating.
shit, he actually beat the hour score in a 45 min run, that run put him over blink. he was off the radar until then. point to all this... it's really one hour forty minuets of intense (all be it silly) work. plus if he ever had runs where he died someplace on level 15, who knows could be many hours of wasted intense work. i felt bad for getting a kick out of it, but i did. i just couldn't waste time playing in an unfun way simply to get ranked.
Wow! They're the ones who won't fix the game, and the player is the one who gets punished for it. Unbelievable! This is another reason why you have to design the game with hardcore players in mind.
Mr. Pajitnov claims free software "destroys the market". So why does Tetris Friends run Apache on Linux? That crazy TetriSCOmpany...
An update is out. Tetris 1989 has the look of the Gameboy Tetris, but doesn't really play like it. Don't know the details really; I'm using this game to token whore for a while Kitaru mentioned it having SRS, and I notice it has some lock delay (You can't even lock the piece yourself). There's now a 6P Battle game. Same as 2P, except more "people" to play against. You have the option of enabling pre-defined garbage patterns to appear in your stack before you start the game. I think when you pick a board, it matches you up against people who used the same board, to avoid unfairness. Some weird "Tetris Acorn Drop" game. It has the theme of the new Ice Age movie coming out in July. As far as gameplay goes, it seems to be the standard "clear ten lines" marathon system. I think.
The I/S/Z rotations are four state, but it's not SRS. I tried the twist used for T-spin triples, and it failed. I rotated an I piece to the right, moved it against the right wall, and neither rotate button worked. I think the only piece that has any sort of kicks is S/Z, and that's to make up for the four-state rotation. Randomizer appears memoryless if it's not 63-bag. Hard drop can't even be turned on, nor can soft drop be set to lock. Here are the options in their entirety: The font is a generic low-res font, not the distinctive font used by early Game Boy releases (as well as BPS's version of Pipe Dream for NES). Blocks are 18 pixels by 18 pixels (not the 16x16 that a 2x upscale would produce), and clearing one of the middle blocks of an I piece adds edges to the parts that were cut off as if it were Tengen Tet?is or TDS Touch: The music isn't an exact copy of the Game Boy audio (should be a 50% duty square wave for one thing). The sound effects aren't entirely accurate (although rotation and line clears come close), and now it plays the shift sound while soft dropping.