I've noticed that some Tetris clones use this control scheme (right down to the lack of a second rotation button), which I will call from here on out as "Up To Rotate". And some of the people who use Up To Rotate dare to say that it's faster for them than, say, ZXC/arrows (or ASD/arrows in my case). But why? What's the rationale behind that preference? Especially with the lack of rotating the other way and the two different drops being on different hands for some reason? I talked to someone about Up To Rotate, and when I brought up that even NES and Game Boy Tetris have the "movement on one hand, rotation on the other" thing going, their reply was something along the lines of "well we're talking about PC Tetris clones, not console ones". But how does that make enough of a difference that the Up To Rotate scheme (as I will call it from here on out) is better on a PC instead? If any of you have friends who like to use Up To Rotate, can you ask them about this? I'd like to hear what they have to say about favoring Up To Rotate over "one hand for rotation and the other for movement."