Since I had to leave early, I'll give an initial report. Location test is happening. The cab is in the very back corner of the arcade, with the fighting games and shmups. It's set up for 2 players with new buttons/sticks and is 25 cents per play. The game is actually a dev build running on a Vista era Dell laptop. Every once in a while, the monitor loses signal and the graphics tear for a frame or two. You can select between World and Classic rules, same as TGM3. 2 modes are available right now, Rounds and Konoha. Two more modes are on the select screen, Worlds and Kamui. The have a description that reads something like "Mode is unavailable right now". Rounds is a death mode that starts out in 20G, and the initial speed curve starts out similar to TA Death (instead of Shirase). There is a rumor that Rounds has 2600 levels total. At level 300, the bottom 10 rows of the playfield are encased in ice, which prevents any line clears. Nothing happens when you fill up a line in the ice area as long as the effect is active, and you simply stack on top of it. When you exit level 399, the effect ends and whatever line clears you have process instantly, which is really disorienting. Levels 400-499 have no ice, and you may downstack as normal. I'm not sure if this is right, but I believe the effect happens on sections 300, 500, 700, and 900. When you enter level 1100, the effect changes slightly. Instead of alternating sections of ice and not-ice, the ice effect disappears for exactly one frame to process line clears when you pass a section. This makes cleaning up bottom half of your stack effectively impossible, and your mistakes build up quickly because more of your stack falls into the ice section when the game process line clears at the section boundaries. I'm not good enough to say anything about the speed curve as a whole, other than that it must be gentler than Shirase. There appear to be no torikans in Rounds at the moment. When I left, the highest level achieved was something like 1580. Levels beyond 1300 definitely exist, and play as normal. The ice mechanic is the only gimmick encountered in Rounds so far. No spawning garbage or ancestor blocks. Konoha mode is a time attack mode using big Tetris blocks. You have a set amount of time to make as many bravos as possible. Making bravos or clearing lines etc. will not give you more time. The game keeps track of how many Bravos you make, and also increases gravity/speed with your level. The gravity starts out at regular low G speeds, and then shifts into 20G at level 200 (I think). There's a silhouette of an anime girl in the background. Whenever you do a Bravo, the silhouette fills in, and every 4 bravos the picture completes and then a new girl takes her place.There's a rumor that something special happens when you make 20 bravos. Current high score is 15. Every once in awhile, a normal person comes by and goes WTF since it looks like you're playing strip mahjong. The piece preview is changed slightly. The current piece falls from the initial position at the top of the screen, and a blank spot is left in its place. It's sorta like having a 4 piece preview. There's a three piece preview to the right of that, plus the hold box to the left. Because of this, the playfield in Rounds mode is slightly greater than 20 lines tall, as the piece can spawn with its bottom block on either the 20th or 21st line. This does not appear to be true for Konoha mode. The game currently does not keep track of section times or scores. Medals are still in. Section time, combo, and skill medals are in, at the very least. I don't know about the input lag. Consensus says that it must be less than TI. The game prevents a second player from joining while the another player is in mode select. Versus play is not in at the moment. No doubles mode appears to be in. I think there's about 20 players total playing Tetris. Imagine 5-10 guys huddled around a single cab at a time. The machine has been played pretty much nonstop, but since games are so short, you can get lots of playtime. I played 40 games in about 5 hours. Most people are playing Konoha mode instead of Rounds, since Rounds is hard as you'd expect.