Blockstats.org. "Rating" is displayed after you win or lose. Fast, but not too smart. Once you can beat level 4 three times in a row, and you can get 3 tetrises in the first 30 seconds of gameplay, you can probably squeeze off a win or two vs. level 5.
Like tepples said, it's fast but not always smart. If you are a solid 7,800 player online, you most likely can beat it over 80% of the time. The cpu usually wins through luck with aligned garbaged as opposed to your really messy garbage.
I'd estimate for a 7,000 player to have around a 20%-30% win ratio. You have to possess a bit of speed in building, very proficient garbage clearing skills, and a somewhat good t-spin manipulation.
You are crazy men! I've not spent a lot of time on TDS, approximately 2 hours cumulated.. I destroyed him...4..5 times! On 60 or 70 attempts..
This thread became a TDS topic all of a sudden. Sorry for changing it back. I have begun the work on TGM DS. Most of the time goes to collecting data. I have only programmed for a day. But I have spent 3-4 days managing graphics, writing tools and stuff to make it easier. Once I have a screenshot of the game, I hope most of you will concider ordering PassMe's and all the required things needed to play the game. The second screen will show player 2. I have no idea how to play as player 2, but I will build support for 2 players. I guess wireless play will be the thing.
I wouldn't mind not having a "vs COM" mode, especially if you are going to implement a Wifi multiplayer mode Creating good computer AI for tetris sounds like a time consuming task.
Well, he's programmed Tetris before but I believe he's starting from scratch with his expanded feature set in mind.
If I am ever going to work with multiplayer games, I believe it is a good start to begin with the Nintendo DS. However, I don't have two Nintendo DS's. So it may take a while before I actually implement 2p vs. I will build support for it. Doing a AI computer controlled Tetris player must be the hardest thing ever. I will never even try. I have heard it is impossible. (impossible sounds hard). The dev process is a secret for now. I can tell that I will succeed, but to be 100% sure, I need to show something running on the Nintendo DS before I can tell you to believe me. I can tell you that I am confident about the work so far. For every day that goes by, I get more happy when I collect stuff and find solutions to techniques that I was unable to understand just 6 months ago.
Hey Lost my girlfriend also has a DS so I can test multi for you. Or would that take 2 flash carts? Even so, I could probably test it with cgwg.
One way to start multi in homebrew is to boot one DS with one NoPass + flash cart, yank both, and then boot the other DS with the same pair.
What's the status on this project? Has it been canned? I just got a DSL set for my friend together with a R4 adapter(211USD!)(which uses Mini-SD), planning to get one myself if this 'portable-clone' of TAP ever comes to fruitation Or I'll have to play LJ Gba
It's not dead but it's inactive for at least the next few months. I wouldn't write it off just yet, but don't expect it any time soon.
Why? because you think people should learn the game themselves? or the legality of putting it on there? or something else?