Texmaster

Thread in 'Discussion' started by Report, 29 Jan 2008.

  1. I don't think he meant "difficult" when he said "confusing." I took that as "a great deal of potential for error" rather than "difficult to come up with a way to implement."

    Also, consider that English is not Report's first language. The technical details are there, but Report would need to set aside time to parse it all first. He has already put Texmaster on indefinite hold once due to lack of sufficient free time, so I get the impression that -- although he is working on it again -- he has less time to devote to it.
     
  2. Yes, that's pretty much what I meant.
    If he made it open source we could implement corrected World :awe:
     
    Last edited: 26 Dec 2009
  3. Ah, I see. I hope he has time to get around to it some day.
     
  4. quick question - is there a key somewhere that toggles in-game music? i don't think so, but just making sure.
     
  5. Muf

    Muf

    You can set in-game music volume with F7, if that's what you mean.
     
  6. cool, thanks ^^
     
  7. hi everyone. i was wondering if there's any way to customize the configurations for keyboard. i'm currently using setting 3 i think which is z,x for rotate and down for lock. i want to change to up for lock; it hurts my fingers when i use down. is there any solution or should i just switch to another tgm clone?
     
  8. Edo

    Edo a.k.a. FSY

    Settings 5 and 6 can be completely customized, but you'll need to refer to the key.html to know what number code represents which key.
     
  9. Anonymous

    Anonymous Unregistered

    Could anyone provide a link to
    next_yellow.wav
    next_blue.wav
    next_orange.wav
    next_green.wav
    next_perple.wav
    next_skyblue.wav
    next_red.wav

    from the tgm games?
     
  10. No.
     
  11. After installing Texmaster on my new PC, I've distinctly noticed framerate drops during play, most noticeable during line clears but overall a less fluid experience than when I play it on OSX. Is there any known reason why this would happen on a 64bit Windows 7 system? Is there some sort of program or OS setting that would cause this?
     
  12. Framerate drops are surprising. This game has run fine for me on even the lowest-end setups.

    Win7 does have input lag, though, but that's a different issue.
     
  13. BGMs: ADPCM to WAV Converter?

    Just a-wondering if anyone knows of a (preferably freeware) smallish ADPCM to WAV converter utility?
     
  14. Audacity, perhaps. It's more of a full-featured sound editor, but it should work for you.
     
  15. Thanks for the links, guys.

    Unfortunately, neither seem to be able to import/convert Texmaster's ".ADPCM" BGM files. They either gave an error when attempting to import/open them, or simply resulted in pure noise (the later was the result when using GoldWave and Cool Edit Pro as well, and those two support all sorts of standard; as well as obscure; sound file formats).

    Am I missing something here, or is it possible that Waveosaur or Audacity can't open these formats/types of files that make up Texmaster's BGMs?

    P.S. These were what I was trying to convert to WAV format -> http://nihon.se/data.7z .
     
  16. Guys,

    I also tried Sox Sound eXchange ( http://sox.sourceforge.net ) using about every command-line parameter that the utility supports (and gawd knows it has a million of 'em LOL!) to no avail.

    Any ideas?
     
  17. Prolly a dumb question (with my lack of Tetris hi-tech knowledge), but is the rotation/buttons backwards for Texmaster's World/SRS modes?

    For instance, I have "Z" set for rotate-left, and "X" for rotate-right. This works fine for the Classic modes, but is backwards for the World modes (i.e. in World mode "Z" rotates right, and "X" for rotates left).
     
  18. Yes it's backwards. Most people shift their hand across and use B/C instead of A/B.
     

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