I've changed the structure of my website, and because of that most of my links have changed. My texmaster link is http://www.arrogantintellect.com/media/ ... er2009.zip Edit: yeah i'm an idiot
can you make an option to turn off the music please. i like to have trance playing in the background. also, could you add mill, cbble, and fire to the backroudns?
A hideously broken workaround to the lack of volume settings is to just replace the music files with empty (silent) WAV files. Report isn't developing this anymore, at least for the time being.
Can't remeber if anyone posted about this yet but I found a nice glitch in Texmaster. If you stack a piece and some of it stays above the well, that column will not clear out when you clear lines out. You will have a permant column of blocks, effectively narrowing the playfield by 1. It works on the left-most column, haven't tried it anywhere else...
It's a known bug. And it seems like a pretty common bug in Tetris games too.. most have it fixed by now though.
jago posted a really awesome video of the bug in this thread: viewtopic.php?f=2&t=983 Unfortunately, all bugs aside, Texmaster doesn't properly replicate Ti's behavior at the top of the well: for purposes of rotation, Ti has at least 23 rows, meaning that some I floorkicks that work on Ti will fail on Texmaster.
That's a cool video! Once the useable space in the well was only 4 blocks wide it looked like he was playing some sort of BIG Mode. Even thoug in Big Mode the well is 5 blocks wide if I remember correctly. Were the buttons pressed only shown in earlier versions? And I noticed there where points added to the score when lines were cleared. Is that also a feature only availble in previous versions? Just curious.
Hehe, there's a certain clone around that actually has a mode centered around this reduced width while maintaining the standard height.
Also another bug, if you have an I in hold but row 19 is occupied in the middle, IHS doesn't work and makes you top out. This has ended quite a few of my practice sessions...
Texmaster doesn't have IHS at all. You can hold down D during ARE to hold the next piece, but contrary to IHS, it will technically spawn first before getting exchanged with the held piece, hence the top-out in the situation you describe.
hi, some words for the developer... why don't you make it opensource? working alone on it will bring it to an end such as many games developed out there by a self made man. The [F] keys are also used/programmed by other apps so that I can't use them, why not define it in the inifile? I'm a developer too... I think there are also a lot other in this forum: a simple app I could make is one to change the values in the inifile with a gui. An other could make an app to upload the highscores on a server. an other could make a simple app for version check and autoupdate. This still needs cooperation and obviously author's autorization. Would like to know the author and gamers opinion...
Giulioski, Report left hints that the source code is actually contained inside the .dat file (and we have reason to believe that that's true), and it seems it's his parting gift to us and a code cracking excercise, as the Texmaster .dat format isn't specified, so we have to figure it out ourselves. Some of us have already tried, but feel free to have at it and see if you can extract the source code .
Maybe it was eastern when he told so, because it doesn't contain the source code. Texmaster even doesn't run if the file Texmaster2009.dat is not in the same directory. It contains the libs, graphics and sound elements. I can only say it's written most probably in Cocoa with Xcode3 on a mac, and that doesn't help much more. If I should descover the code then I rather would rewrite all again from zero.
He wasn't implying that the game was running the code in realtime, just that it's hidden inside the .dat file alongside the graphics and sound. If we find a way of extracting the .dat file.. the source should be in there. At least according to the help file.
Actually, it was written in SDL on Windows. The Linux and Mac ports were compiled later, and they also use SDL.
SDL is not a programming language and not even a programming platform, it's a layer/library that simplifies access and routines for media. Even if the code is somewhere in the .dat file it's nearby impossible to decompile it, remember that resource files could even be compressed... common we couldn't engage CIA or FBI and spend 1 year of reverse engeneering. And that's also not respectfull versus the programmer, so if he decides to then we can make work togheter else we can start a new opensource project from zero.
He deliberately put the hint about it in the help file. Also notice the license. This means he doesn't own the project anymore, no one does. Anyone is free to pick it up and continue from where he left off. Provided that they can find a way to extract the source code from the .dat