Having an idea is the basis of progression. A creator is useless without ideas. A person with ideas is useless without being able to implement those ideas. While it would be ideal to have a person that can do both, I think practically and realistically, it would be a better idea to have a joint effort between the two.
put it in another way : if you want this function then to find your precise "loop point" you have to use a wave editor tool. why don't you simply use this wave editor to create yourself a LONGER music ? and "system D" may save work to other
I could but that is not the ideal solution. I'm simply suggesting for a more efficient way of doing things. And note the emphasis on suggestion rather than demand.
But why do that and have redundant music data take up disk space and download time when you can make the game code do it for you?
sheesh, the guys asks for something that's implemented (albiet uncleanly) in Heboris and you tell him he has to learn how to use an audio editor to take a possibly sub-50-second BGM file and make it 7:00 minutes just because it has an intro part to it. taken straight from my heboris.ini file (which has some notes I added myself): Code: // BGM Special Loop // When BGM reaches the point specified by bgm_loop_end, playback // An exact location value can be obtained from CONFIG>>MUSIC // please be advised that the locations are in bytes and may vary by bitrate. // (for 1411kbps files, seconds * 17637.5 = byte) [numerous bgm_loop_start[x] and bgm_loop_end[x] definition lines] I'm sure that if it can be done using YGS2K+, it can be done just as easily here. heck, I'm tempted to redo the looping portion of the script to where it ignores bgm_loop_end as opposed to fading out if it exists, and then doesn't loop.
Do you know if there is a way to make decrease the sound volume or increase the bgm volume ? In tex beta 3..
They don't work in Slackware 12, either, so I'm thinking it only works for the Windows version at the moment. ~EI
Here's another suggestion if it's not already planned. Having the line counter work when the level is locked to infinite would be very useful.
When selecting your starting level, press left or right. As for making Ti Sudden faster or slower, I'm afraid we can't alter the timings. I've been wanting to practice at a speed higher than 600 without being blinded by the [] blocks, but I suppose that's what Heboris is for.
Ghett0: Try converting your music to wave and put them there with those filenames. (I guess, I have not altered my Texmaster's appearance and sound yet.)
Don't think I've seen this posted, but as far as I can gather the key.html file is no longer packaged with the game.