Texmaster

Thread in 'Discussion' started by Report, 29 Jan 2008.

  1. DIGITAL

    DIGITAL Unregistered

    Having an idea is the basis of progression. A creator is useless without ideas. A person with ideas is useless without being able to implement those ideas. While it would be ideal to have a person that can do both, I think practically and realistically, it would be a better idea to have a joint effort between the two. [​IMG]
     
  2. K

    K

    put it in another way :

    if you want this function then to find your precise "loop point" you have to use a wave editor tool. why don't you simply use this wave editor to create yourself a LONGER music ?


    and "system D" may save work to other
     
  3. DIGITAL

    DIGITAL Unregistered

    I could but that is not the ideal solution. I'm simply suggesting for a more efficient way of doing things. And note the emphasis on suggestion rather than demand.
     
  4. tepples

    tepples Lockjaw developer

    Because not everybody can compose 15 minutes of music for TGM1.
     
  5. Or you could just copy a part of the song over and over until it's as long as you need.
     
  6. Zaphod77

    Zaphod77 Resident Misinformer

    you only need to go up to seven minutes or so for TI musics. [​IMG]
     
  7. tepples

    tepples Lockjaw developer

    But why do that and have redundant music data take up disk space and download time when you can make the game code do it for you?
     
  8. Zeta

    Zeta Unregistered

    sheesh, the guys asks for something that's implemented (albiet uncleanly) in Heboris and you tell him he has to learn how to use an audio editor to take a possibly sub-50-second BGM file and make it 7:00 minutes just because it has an intro part to it.


    taken straight from my heboris.ini file (which has some notes I added myself):
    Code:
    // BGM Special Loop
    // When BGM reaches the point specified by bgm_loop_end, playback 
    // An exact location value can be obtained from CONFIG>>MUSIC
    // please be advised that the locations are in bytes and may vary by bitrate.
    // (for 1411kbps files, seconds * 17637.5 = byte)
    [numerous bgm_loop_start[x] and bgm_loop_end[x] definition lines]
    I'm sure that if it can be done using YGS2K+, it can be done just as easily here. heck, I'm tempted to redo the looping portion of the script to where it ignores bgm_loop_end as opposed to fading out if it exists, and then doesn't loop.
     

  9. They don't appear to work in the Linux version either. At least not in Ubuntu 8.04.
     
  10. Amnesia

    Amnesia Piece of Cake

    Do you know if there is a way to make decrease the sound volume or increase the bgm volume ?

    In tex beta 3..
     
  11. ei

    ei


    They don't work in Slackware 12, either, so I'm thinking it only works for the Windows version at the moment.


    ~EI
     
  12. DIGITAL

    DIGITAL Unregistered

    Here's another suggestion if it's not already planned. Having the line counter work when the level is locked to infinite would be very useful.
     
  13. how so i lock the level ? and is there a way to mae Ti sudden a bit slower ?
     
  14. DIGITAL

    DIGITAL Unregistered

    When selecting your starting level, press left or right.


    As for making Ti Sudden faster or slower, I'm afraid we can't alter the timings. I've been wanting to practice at a speed higher than 600 without being blinded by the [] blocks, but I suppose that's what Heboris is for.
     
  15. Start at Level 500 in Special Ti? Then you get slower 20g with 3 previews and hold.
     
  16. Altimor

    Altimor a.k.a. Ghett0


    How do you get a custom bgm in Tex?
     
  17. Like this:


    [​IMG]

    data.html says which is which.
     
  18. Altimor

    Altimor a.k.a. Ghett0


    Yeah, I don't see any files in there.
     
  19. Ghett0: Try converting your music to wave and put them there with those filenames.


    (I guess, I have not altered my Texmaster's appearance and sound yet.)
     
  20. Don't think I've seen this posted, but as far as I can gather the key.html file is no longer packaged with the game.
     

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