Tetris Zone now available for PC

Thread in 'Discussion' started by kbr420, 27 Apr 2007.

  1. kbr420

    kbr420 Unregistered

    I'm sorry that all of you are experiencing these problems. We are working on it as fast as we can. The programmer for windows isn't the same programmer that made the mac version. We are using consultants for the porting from mac to pc.

    Once again, we are truly sorry for the known issues.


    Hardware cannot be an issue unless there isn't enough memory. If it can run on my macbook with on board audio and grafx, it shows that onboard can work.
     

  2. you cant blame the programmers over this. its really a problem with WINDOWS and poor sound card drivers. openAL uses - in "generic hardware" mode - Directsound3D. but many onboard soundcards and other cheaper pci-soundcards just seem to have crappy drivers regarding 3D sound. so you must really blame the hardware vendors of your soundcard.


    on the other hand - with a bit more testing of the win32 port of tetris-zone they should have noticed the problem and should have implemented the workaround of disabling hardware 3d sound acceleration and should have switched to "generic software" mode instead, as this one seems to run on most systems.
     
  3. Yes I can, I've never had sound not working on my sound card before and hence it should not happen in this case.


    The fact that it did indicates sloppy programming and/or lazy testing. If it was a hardware problem, then it should have been mentioned on the system requirements list, it wasn't. My system passed the requirements, but it's not working properly. So yes, I can blame the developers for that.
     
  4. tepples

    tepples Lockjaw developer

    Fun facts about resource use by Tetris products:

    • Tetris (NES): 48 KB ROM, 4 KB RAM.
    • Tetris (GB): 32 KB ROM, 16 KB RAM.
    • Tetris DX (GBC): 512 KB ROM, 16 KB RAM (in monochrome mode) or 48 KB RAM (in color mode).
    • Tetris DS: 32768 KB SSD, 5120 KB RAM. (DS cards are solid-state disks, unlike earlier Game Paks that used byte-addressed ROM. Like on PC, and unlike on previous cartridge based systems, code must first be copied to RAM in order to run.)
    Tetris Zone requires 100 times the RAM of Tetris DS. Does Windows eat up the other 99 percent of RAM?
     
  5. cdsboy

    cdsboy Unregistered

    Ya i have the sound issue too. And i am not blaming the programmers. I'm blaming the company. They choose to release a game that isn't anywhere close to being finished. It makes no sense to me. It doesn't make them look very good when they release the game like that and it sucks. Thank god i got my key in the beta not payed for it.
     
  6. Nonetheless, this is not acceptable. It feels like I wasted 10 bucks, and I really would like my money back.


    There are other versions of Tetris I can play instead, and they all work as intended unlike Tetris Zone.
     
  7. kbr420

    kbr420 Unregistered

    Lee,


    I'm sorry you feel that way and once again I apologize on behalf of the company. I haven't been in touch with the dev of zone since the mac release. I can tell you that if you want your money back, TRY and contact the support email and notify them of your problem and that you would like a refund. It isn't my dept, so I cannot guarantee you anything. If not, you could wait till the issues are fixed.
     
  8. I'll do that.

    You gotta understand though, if you pay for something you want it to work as intended immediately, not "maybe it'll work later".. that's not acceptable.


    I can rebuy the game, (if i still feel like it by then) once they have fixed the problems. But right now I'm incredibly turned off by the whole Tetris Zone thing.. I have played many bad clones in my days, but you kinda expect a game with the "authentic Tetris game" seal to have a quality production. The fact that it doesn't just saddens me.


    The game should still be in beta, it wasn't ready for a release..
     
  9. cdsboy

    cdsboy Unregistered


    The ironic thing is the mac beta ran 2x better then the current release.
     
  10. .. at least the customer support was good, there didn't seem to be any problems with me asking for a refund. They asked for some personal information that I used when signing up and then they were going to forward my request to the Finance Department.


    Maybe I'll re-buy Tetris Zone in a few months should they have fixed the problems by then, but for now I'll just stick to playing Tetris games that work.


    And a word to kbr420 and the people over at Blue Planet Software, us Tetris fans tend to be very picky about Tetris, we take this seriously and so should you - so try harder.
     
  11. jujube

    jujube Unregistered

    i saw Jono put up a 47s time in sprint mode [​IMG] nice game.


    @Jono, caffeine, mat, Billmaan:

    how would you say it compares to LJ 40 line mode? it seems like your times are a tad slower in tetris zone, but this could be due to slower DAS or being unfamiliar to subtleties in the movement of the pieces. i'm stuck at 1:17 and it's going to take a lot of practice to catch up with you guys. i'm not much of a tapper so that could be my problem. also i think the line clear graphics throw me off a little so i'm pausing and reassessing the situation constantly.
     
  12. Cheers mate, compliments are always welcome

    Tetris zone's DAS does not even seem half as responsive as LJ, I also find that when the sound lags so do the pieces.

    Lol, a tad? Over 12 seconds.
    The main problem I have is dropping the "I' piece in the column second from the far right, I have done it more than 4 times in the one game! [​IMG]

    That shouldn't really be an issue, tapping is slower than perfect timing.



    All in all I must say I am not overly pleased in Tetris Zone, It should have been made suitable for already "adapted players", I mean even Cultris has fast and slow DAS.

    I also think you pay for what you get though and $10 is a bargain in this case [​IMG]

    - Jono
     
  13. how much worth then is LJ or heboris? any lesser because it does not got that "authentic" (hahaha) branding name? i think your money would be better spend on developers that actually listen to what the gamers want and not what an arbitrary guideline enforces....


    "We choose partners that we think can move the IP forward, in other words make Tetris a better game. So we have two kinds of licenses: ones that makes us money, and one that helps move Tetris forward" ( http://tinyurl.com/2vcrco )

    just one of a collection of arrogant statements in just one interview that makes me [​IMG]
     
  14. mat

    mat

    speaking of heboris, i updated to the neweset version a couple days ago and the thing is effing beautiful. i could do without those backgrounds that they have choesn, but its trivial to replace them with something better when i get around to it. playing TZ is really frustrating, there is a lot of speed inconsistency and no fps meter. the huge line clear fanfare makes it very difficult to see the shadow of the next piece, which is really frustrating for someone like me who isn't really accustomed with SRS (which still sucks btw). the master leaderboard doesn't record time, so its crap. the sprint leaderboard doesn't reflect the skill of the plalyers. the music restarts every time your game does, which, if you are attempting a sprint run, is minimum once a minute, often much more, as you have to restart because of misdrops all the time--and i am so sick of the randomizer giving me SZ starts--if you're trying to do sprint this just means you have to hit restart! TZ installed is 60mb as compared to 30 for heboris (15 for hebo lite) and this game has 0 features. if this were a free web based flash game that someone had posted here in the forums, i would be explaining how you need to make it WAY better than this. of course, i said all of this on the beta forums months ago and no one even responded. apparently they have some imaginary test group that really likes playing super limited score based modes and prefers flashy line clears to consistent frame rates. oh, and they don't want ANY features. not even multiplayer. not even hotseat multiplayer. we need to stop talking about this game, because it is so effing inferior to TGM/TGM2/TGM3/TDS/Heboris/LJ/JM even worlds had multiple game modes. having an automatically updated leaderboard does not make it worth it. tepples, how bout you get on creating an LJ leaderboard that automatically posts, and then BPS will have nothing to hang over your head.
     
  15. I think the reason the likes of LJ and Heboris tend to be so good is that they're made out of love for Tetris. No ulterior motives.


    Then again, there's a whole hoard of crap Tetris fan-games out there.
     
  16. tepples

    tepples Lockjaw developer

    Almost. LJ is made out of love for the Soviet Mind Game, regardless of brand, and out of a desire to show the ramifications of what Mr. Rogers and his company have done to it this decade.
     
  17. jujube, times are slower because of line clear delay, DAS, and some frame droppage.


    "the sprint leaderboard doesn't reflect the skill of the plalyers." eh...
     
  18. jujube

    jujube Unregistered

    there are already 2 modes that reward speed play (challenge and sprint). i don't really see a problem with there being a 20g mode in which the focus is on points. with the decreasing lock delay tetrises become very difficult to get, much more than in TDS 20g. it sounds like you're suggesting there be a "20g sprint" mode in addition to the current modes.


    gokano - Master Cleared (6:41)


    you can't say it doesn't take dedication to do that.
     
  19. kbr420

    kbr420 Unregistered


    Trust me when I say this. All of your requests (TC Users and personal) have been suggested and pushed during the dev of this product. I was getting shut down due to the fact that this game isn't intended only for "hardocre users". And like I said, I wasn't a big part in the windows port.


    Things I dislike about the game:

    Movement Speeds, Delays

    Generation,

    Line Clear Animations,

    Slow ass marathon

    and those stupid points that pop up in the screen when you clear a line, it kind of interrupts the damn ghost piece
     
  20. Does it say somewhere in the Tetris guideline that you have to piss off fans of the series? I mean, we're not really that hard to please, include a few extra options for the "hardcore users" and everyone is happy. Hide the options if you feel that it would confuse casual players, but don't ignore requests of fans - that's ridiculous.


    I know The Tetris Company frown upon the idea of Tetris fan games, but us fans have to play those games to get what we want. What other developer scare away their most loyal part of the fan base? It's unheard of..


    *shrugs* It just makes me sad.
     

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