I think it's potentially a more interesting score attack game than other recent Guideline offerings. Optimal scoring requires using Zone combos at 1/2 gauge (maybe even 1/4) in order to maximize point gain without incrementing the line counter. This also means you're going to have to play quick to make the most of it. Use of Hold, the ability to stack a bit into the vanish zone on the sides, and potentially "card counting" bags makes getting Zone 20's potentially more consistent than we've seen so far, and it's not clear if it's worth significantly more than Zone 19's; I didn't get to compare the score gain while concentrating on playing, so I'll need to go back to the VOD. Anyway, you probably just want to keep an I-piece around from the ending and IHS it out if needed; supposedly there are Initial Systems, although I didn't really try to use them yet. I wasn't really bothered by the effects, but there are options that allow particles to be toned down and piece colors to be restored, if you want to go for that sort of "Quake III competitive visual settings" life. More notably, it seems that there is an option for number of previews which can be set from 1~4, without disqualifying from the ranking. This further mitigates the "luck factor" in getting Zone 20s. In a way I kind of was a fan of forced single preview, but it sounds like you'd just want to go for the most advantageous settings if you're playing for score. I kind of like the VR environments and the guaranteed low latency of the headset. It's not a requirement, but it is kind of cool. I'm looking forward to spending a bit more time with it soon.