Copied from the Nintendo forums, more likely to work here since I'm assuming you aren't all 13-year-olds =P
from start to finish. 7714 7547 7724 7535 7734 7523 7743 7512 7752 7501 7761 7490 7732 7526 7741 7515 7750 7504 7759 7493 7766 7484 7774 7474 7781 7465 7749 7506 7757 7495 *forgot to write down score-- was a win (maybe 7772 to something) 7780 7466 7787 7457 7794 7447 7800 7439 7807 7430 7813 7422 7818 7414 7824 7405 7830 7397 player leaves 7830 1310 (whoops, i wrote down his wins instead of rating-- sorry) 7807 7663 7785 7687 7765 7709 7747 7727 7743 7731 7746 7728 player leaves weird games-- like i was watching him towards the end, and his pieces were going through garbage and stuff, especially at the top of his stack. maybe lag or something? *game started before i could write ratings down 7766 7834 player leaves 7766 7671 7777 7659 7788 7647 7767 7670 7779 7658 player leaves this is the same guy as before (the weird games). 7779 7256 7783 7248 7788 7241 7793 7233 7798 7226 7803 7218 7808 7210 7756 7289 7761 7282 7766 7275 7771 7267 7776 7260 player leaves 7776 7587 7785 7577 7793 7566 7802 7556 7809 7549 *i leave (once again the weird games guy-- weird stuff was beginning to happen, so i decided this would make a good stopping point). hope you can use it, despite those couple of goofs i made.
I purposefully decimated my own Wifi rating. Mostly for kicks, but I suppose getting a collection of losing stats might prove useful as well. MINE OPPONENTS ???? ???? *(I forgot to write down the initial rating for this match) 7090 6740 7047 6792 7010 6835 6976 6872 6944 6906 6913 6937 6884 6965 6884 6884 6485 6835 6545 6792 6595 6753 6638 6715 6677 6715 6715 6031 6647 6127 6587 6204 6587 6587 6204 6533 6268 6533 6533 5098 6418 5310 6323 5464 6240 5584 6164 5685 6194 5647 6194 6194 5288 6105 5418 6027 5520 5955 5609 5889 5685 5930 5637 5930 5930 5863 5976 5918 5824 5967 5824
Here are some 5000-rating stats. Sorry I didn't collect more...after this I spent quite a while trying to get into a 5000 vs. 5000 game. (I failed, but the rating change for the winner would probably be 72 or 73.) 5000 6108 5157 6007 5283 5918 5386 5837 5337 5876 5294 5910 5249 5943 5209 5971 5169 6000 5127 6027 5092 6051 5055 6074 5018 6097 4982 6120 4982
Here's some more. Some of this stuff is really screwy, and if I hadn't been collecting it myself, I'd swear it was bogus. 5000 5316 5085 5238 5163 5163 5232 5092 5157 5169 5085 5238 5018 5299 4957 5354 4957 5000 4386 5049 4348 5098 4311 5139 4279 5139 5000 5854 5127 5762 5232 5680 5232 5000 5614 5110 5525 5203 5444 5203 5000 4652 5061 4598 5061 I was trying to win a few, then lose my way back to 5000 to collect data on wins and losses (and to avoid screwing up people's ratings), but most people leave after the first couple wins.
Not last night... Maybe 2 weeks ago or so? I had a higher rating than you, and we played a few games. Eventually I just sort of threw every game as fast as I could. Until you quit. It was a social experiment to see if you were playing for Tetris, or playing for rating points. I don't think you took more than about 5 free wins. Such an opponent was not memorable?
Ahhh OK, now I remember. It actually happened to me twice, though I'm willing to bet both times were you. At first I though you were off your rocker there, or you were pissed off at losing or something... I thought maybe if I held out for a little bit, you'd snap back to normal. After, well, five games, you didn't, so I left. Anyways, that's what I did to sabotage my rating, and I got the idea from you. So I suppose you did corrupt me. Another reason why I sabotaged my rating was that, since I've already proven to myself (and a few others) that I'm a fairly OK Tetris player, I thought I'd do a little shit disturbing by dropping my score, then kicking the crap out of higher ranked players. I can only imagine the kind of panic gripping their soul when they lose like 500 points after playing me.
I believe he's on vacation for the next while. I think he wouldn't mind more data waiting for him when he returns though.
In order to help XKeeper get this data faster, as well as hopefully make it easier to keep track of... Blockstats has added a tool to the members section to record this sort of data. It will feature Xkeeper's graph shortly, but the mean time, we can use it to start collecting data. I'm going to try to import as much as I can into the table, hopefully at some point, we can figure out exactly what the formula is (even if it's not really a formula and just a pairing of most of the combos between 3000 and 9000, ok so that's harder to do but eh...) Let me know if you think anything can be done to make it better.
There most likely is a formula combined with logistics and range factors. This is similar to how chess rating systems work (i.e. Elo). I have gone through the data myself using these simple logistics and I have gotten values that are very similar. However, it does not remain consistent over different groups of data which suggest various factors (or methods of adding factors) are used depending on the point different between two players, the rating of the player, etc. I have done a lot of analysis and have found, so far, the following (some of these may be obvious, and assume the general logistical model is used with a similar system as in chess which is most likely what it is based around): 1) When the players are closer together, this factor appears to be lower then when they are further apart. 2) The higher-rated player generally tends to take on a higher factor then the lower-rated player. 3) The relationship between the difference in the players ratings before playing the game appears to be fairly linear. However, as this approaches 0, it becomes more non-linear suggesting logistics and the possibility of an exponential function within (as was used in the general logistical model to approximate an expected win). There is a slight curvature to this line which may make it very difficult to figure out. 3) The relationship in the summation of the two players differences of rating change for the game appears to be approximately linear too. However, form the data I have, it is difficult to tell, but it appears to become very non-linear as it approaches zero. As with the previous relationship, there does not appear to be a complete linear regression within the curve which will could make it very difficult to find a suitable equation without guessing or making an approximation. 4) There appears to be a clear relatioship between the two previously mention curves (from 3 and 4). As one decreases, the other also appears to decreas. This just means that the closer the two players are together in rating, the smaller the difference will be between gained and lost points (taken as an absolute value to find the magnitude as negative values are not significant in this situation). 5) As the two players increase in rating (or as their total rating (P1 + P2) inscreases), while still close together, it appears that the absolute value of the overall points |won + lost| approaches zero. This would state that at high ratings (both players at about ~7500+, and close together) there are no net loss of points. This is all that I have found so far that seems to comply with all of my compiled data. If anyone else wants to post their data I'll look at it. I am really bored. LOL. Also, there are a couple data points in some of the data which are very odd and I can't even figure out why they do what they do. I just hope that XKeeper has more luck then me. It seems that my Mechanical Engineering labs had us finding similar patterns to this one, but most of them have approximations which are much easier to see when graphed then this. Cheers
In my previous post there, you may notice that my numbers are a little out of order. That second 3 should actually be a 4, the 4 a 5, etc... Sorry about that.