then you go and reconfigure those keys to something that makes sense. NES used the d-pad to drop. TC, the DS layout is a standard layout, and you my friend have adjusted to a non standard layout. I'm sure there's some cats on this board that can blaze trough the DS tetris. i have never played a DS before, but all the nintendo tetris games controls in this manner. joystick games also control like this. you absolutely need to learn to use both rotate keys.
i see Amnesia, No worries master of the game, I'm here to learn lol. Anyway I must get into TGM soon !!!!!
Where do you live, so that I may point you to the repair information that pertains to your market? Microsoft Tetris, licensed by Elorg, used up for rotate. Original DS or DS Lite? The original DS had a bigger tactile "dead zone" around the diagonals.
The default control configuration on PC Tetris games tend to include Up to rotate clockwise and Control to rotate counterclockwise.
Actually Rosti, the hi-games tetris (Tessellate) is extremely good. With regards recreating the timings of TGM games, it's the most accurate clone I've played. It's even more accurate than Texmaster. And the control scheme is completely configurable if you register.
Wait, that implies that the Facebook Tetris isn't an official game, when it is in fact official. </offtopic>
But Facebook Tetris was originally replacing a non-official game, and they've already demonstrated how eager they are to cater to the fans of the existing one. To place up as rotate generally means that you have to place the other rotate button in some weird place which is miles away from the first (unless you map it to down), or you play with only a single rotation button, which is massively sub-optimal.
Can you name a single PC Tetris game that doesn't at least _include_ up-to-rotate in the default controls? Elements, Zone, Friends, TOJ... They all include up-to-rotate in the default controls. Friends and the Flash games on TOJ's site also have Z and X as rotate ccw/cw, but they still have the trappings of the up-to-rotate config.
Pm'd you. Putting Z or Ctrl as the other rotation key is fine, I do have another hand, you know. Another question: I've been searching for places that tell me about the WiFi part of this game, with no luck. When I play standard and clear 1 line, does the opponent get a line? How many for 1 tetris? A B2B tetris? Please point me to the right direction.
There are TWO official, default layouts, one being up=hard drop and A/B=rotate (for consoles), and the other being space=hard drop and up=rotate (for PCs). How it makes any sense for the definers of the guideline, to have two standards instead of unifying into one - (Despite not giving a shit about homogenizing the rotation rules with their supposed be-all end-all ruleset) - I have no idea.
This up to rotate is a holdover from back when there was only one rotate direction. WHen that was the case, it was traditional to map down to hard drop and up to rotate, or down to soft drop, up to rotate, and space to hard drop. WIth up oto rotate, and down to drop, you can play the game one handed on the arrow keys. And to this day, all PC official tetris games grandfather that.
double: 1 line triple: 2 lines tetris: 4 lines tspin single: 2 lines tspin double: 4 lines tspin triple: 6 lines BTB (for tetris and tspins interchangably): add 1 line
Yes, and they apparently had no problems shitting directly on years of accumulated experiences of non-SRS/non-BPS-style players; so then why not go one step further and unify the control scheme as well, stepping on whatever history the PC games had with casual disregard, and pissing off old-time die-hard PC players with glee? Surely that's a pathetically small price to pay for modernization and unification?
Accessibility. Even if Mr. Rogers changes the rotation system of Tetris, he still SHOULD accommodate players with one working hand in updates to a franchise that used to be at least playable by such players.
That's retarded. Offer the universal standard by default and let the gimps reconfigure the controls. 99.99% of users should not suffer because the game caters to the lower common denominator.
Past that, there are better ways to set up a one-handed configuration anyhow. If you put the controls in the body of the keyboard rather than on the arrows, you have more button choices. I'm using CASD QWE and MJKL UIO for Doubles right now and it works a dream. QW SADX Shift/Spacebar or something sounds like a nice one-handed config for guideline games.