TAP Master Grades

Thread in 'Discussion' started by Ken_P, 14 Dec 2006.

  1. mat

    mat


    i've really gotta get a better publicist...
     
  2. hah


    It's been a while... Did you ever manage to overtake shade in TGM1? I know you were at least damn close.
     
  3. mat

    mat

    i haven't really played TGM1 in quite a while, i play a game through every once in a while but i don't even remember what a decent time would be. meh. i should do that...
     
  4. Nah I wasn't expecting you to have played it recently. I just can't remember where you stood when we all stopped playing it. Hell, I can't even remember my own time beyond "under 11 minutes".
     
  5. jujube

    jujube Unregistered

    The only advice I could give is don't lose all your lives at the begining of the game. I play better if I start off slow then get into a rythym as I'm picking up on the next pieces and planning ahead. Also I'm better off not drinking if I'm flying through the game cuz then I get sloppy.
     
  6. Amnesia

    Amnesia Piece of Cake

    I have a little and easy question, if I am at S8 at ~920, how many Tetris or triple I must perform to reach S9? [​IMG]
     
  7. K

    K

    i don't know exactly but :


    as many as you can would be the best option:wink:
     
  8. Amnesia

    Amnesia Piece of Cake

    Yes.. [​IMG]
    It's what I think but when I can perform one, it's already good..

    I've noticed on your video, you make 1 tetris and 1 triple + few lines...

    [​IMG] I'm certain, the obtention of the "S" grad are managed by a random variable..And you must be good AND lucky to get the highest grad..

    I don't say you had your Master grad with chance!! But I think it works like that..
     
  9. Chance??

    We know there is no chance. You'll have to explain your shortcomings with other explanations. [​IMG]
     
  10. "Chance is how people call talent when they are not gifted"


    Jules Renard [​IMG]
     
  11. K

    K

    believe in you, because there is no gift. [​IMG]
     
  12. Amnesia

    Amnesia Piece of Cake


    Hh..

    how do you explain sometimes, you must do 3 or 4 tetris to pass the grad S2, and other time, you pass from S1 to S3 with only 2 or 3 singles and doubles..Maybe I'm crazy, but I've seen what I say.. [​IMG]
     
  13. tepples

    tepples Lockjaw developer

    Line clears scored on a higher level are worth more. Thus you'll see people build up their stacks more in the 000 section before their first tetris.
     
  14. Also, as I believe I explained above, with the passage of time "grade points" decrease. So if you play too slowly, you can lose the points given from a hard earned tetris. [​IMG]
     
  15. tepples

    tepples Lockjaw developer

    How slowly is too slowly? Is it common for the randomizer to make such a long I-drought that the time since last tetris drains out even with good play?
     
  16. Irrelevant, grade points only decrease while you have active control of a piece.
     
  17. Amnesia

    Amnesia Piece of Cake


    Ok, the only thing I've understood : I must play enough fast to get the last grads, how do you explain mfm can get S9 in ~10min30??

    I've already reach S8 at 992 in 9min40 and still not S9.. [​IMG]
     
  18. Are the different medals useless in the grade stuff ?

    Something like "err, too slow but made two bravos and so on"
     
  19. tepples

    tepples Lockjaw developer

    Finishing the first section in 65 seconds without explicitly trying for a bravo means dropping at least 75 tetrominoes in 3900 frames. Subtract the line clear delays (for all tetrises, this is at least 18 line clears * 40 frames per line clear = 720 frames) for 3180 frames, or 42 frames per tetromino. ARE eats almost three-fourths of this time, leaving 12 frames to place each tetromino, or a "Quadra TPM" of 300.
     

  20. Very true! Also, consider line clear animations. And consider that the TGM1 999 record is less than 9 minutes. That's in a game that has no instant dropping to speak of! An average section time of 54 seconds (!!).


    TGM is all about placing pieces in short, efficient bursts.


    Jagoris kept a statistic called ATP (Average Time for Placement I think). It recorded the average number of frames a piece was active without being moved or rotated. In other words it gave you the average number of wasted frames per piece. Jago was able to maintain this under 10 frames per piece, and he's over a minute away from the 9 minute record. It's insane how much perfection it requires...


    TGM may be "slow" because of ARE, but when a piece is active strong players will place it with near-TAS efficiency.
     

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