I have just started with writing version 2 of my Tetris game (Free Fall). The new version should be based on the Super Rotation System (SRS) and the current Tetris Guidelines as much as possible. I want to keep the graphics to a minimum and focus more on gameplay. Any suggestions welcome - Thanks. Download link to Free Fall (v1.4) - Requires .NET Framework 2 http://ez-files.net/download.php?file=f ... a9b49c7595
Good job, but... why am I waiting three seconds inbetween pieces? I could've dropped almost nine pieces in that time.
you can get a detailled description of the SUPER rotation system here. Z,S,T,L and J have the same wall-kick rules. haven't tested your previous version, but custom layout input was possible ? game-pad support ?