I hope you guys like it... I stole 2 hours of my sleep to finish the last third. Anyhow, I corrected minor errors but left large ones in (then I'd be rewriting, not translating). I had to translate some puns... we'll see how that goes. A few things I translated quite liberally. A few things my French failed me on. My apologies for the differences, but I think I still did the job well enough. PetitPrince, please feel free to rework my translation in any way. As for my comments above... I can understand glossing over things, but as a minimum Shimizu and especially Sega Tetris needs a mention. Feel free to ask questions about the influence of these games. I even have a copy of Shimizu Tetris! (Thank you Needle!) Oh and a final warning before peple read it... You might want to wait until PetitPrince adds all the pretty pictures and video and animations that were in the original source.
Corrected Stupid me >_<. Corrected. Ok. But I want to keep in the article the fact that you did a statistical attack on TGM randomzer . I guess I praised a little too much Mihara on those point. I'll see how to put the "top of evolution" side of TGM in the text.
Yeah, sorry guys. I was working on this during breaks at work, where I have access to a spellchecker, and finished it at home where I don't. Please share any mistakes you find. Grammar nazys would be especially apreciated. he fill lines -> he fills lines Ill demonstrate it with picture -> Ill demonstrate it with pictures the piece is simply rotate -> the piece is simply rotated still overlapped another piece -> still overlaps another piece which permitsa -> which permits a fonded by Henk Rogers -> founded by Henk Rogers a little trick -> a little tricky or better, -> or better yet,
Okay, rewrote the part. Also added Tetris with Card Captor Sakura, modified some titles, added some italics. Anything else I should say/modifiy ? (I thought of an interview of some of you guys but then I realized that my article was long enough)
yosh Petit Prince. Whn do you want to release your article ? i'm on it as most as i can (not easy to get time for me).
Release Candidate 3 (last update 14.05.07) Blog version french / english Standalone version English, zipped I rewrote the conclusion, corrected some typos here and there. If no one got any objections, we can upload the standalone version somewhere in TC's server and start spreading this to the world
Omission: Not once do you mention Alexey Pajitnov, inventor of the Soviet Mind Game. Typo: -Mihara and the TTC +Mihara and TTC (TTC is The Tetris Company.) Typo: -But as a result of being written in TGS2000 (YaneuraoGameScript 2000) +But as a result of being written in YGS2000 (YaneuraoGameScript 2000) Typo: -Lockjaw is developped by Damien tepples Yerrick +Lockjaw is developed by Damian tepples Yerrick Damien is the bad guy in The Omen. "Though, without a nice skin, it's quite unsightly." Citation needed. You think Gus is ugly? "My little dream: that Tetris would be considered as an electronic sport, in the same that Street Fighter, Starcraft or Counter-Strike are ! " Mr. Pajitnov also wants Tetris to become a sport.
Alexey doesn't exactly have anything to do with TGM. At all. Props where props are due, but he's beyond the scope of the article. Also, cite this: I think Lockjack is ugly without a nice skin.
Not even as a member of the guideline committee (as Mr. Rogers pointed out in "Tetris from the Top")?
TGM was brought up during an interview with him in Game Developer Magazine, where he displayed extreme ignorance of the series. His comment was something lame like "I figured it out! The pieces don't glue instantly to the bottom!" I suspect he's a member of a committee on paper only. I doubt he is involved in any meaningful way... Mr. Rogers just wants to fake his involvement for good PR as Alexey is a universally loved nice guy. I'd bet he's done nothing to shape the Tetris standards recently, if ever, and much prefers to work on original projects.
<LOL>! Hehe, the truth reveals itself, now we know why LJ is so addicting... pure, evil, mind control <LOL>!
Ok, I re-read the article and caught some tiny mistakes: Colour_thief I prefer colour_thief, if that's ok. Sonys Playstation-based ZN-2 hardware I think it's Capcom's ZN-2 hardware. Though obviously the Playstation chips are from Sony... I'd suggest rewriting it "Sony Playstation-based ZN-2 hardware". Similarly, each piece has their own colour. Similarly, each piece has its own colour. le feature of Infinity the feature of Infinity they are chocking the TGM series they are choking the TGM series But as a result of being written in YGS2000 (YaneuraoGameScript 2000), an easily moddable environment (you could load the script up in Notepad, if you liked). Incomplete sentence. Needs revising. And I've mildly reworked your new conclusion to de-frogulate some phrasing and spelling: With these changes I'd say it's good for release. My only major criticism is that Sega Tetris gets only mentioned in passing. It's a tetris (predating GB tetris) that introduced lock time and ARE. This allowed the gravity to get really fast and the pieces to scrape the bottom just like TGM. More than that, it also featured a slow-fast-slow-fast gravity curve that is similar to Master Mode and unlike other games. Arcade players were hooked to this flavour of Tetris, continuing to prefer the Sega style even after the release of the Game Boy and other versions. They'd play to max out the score... the lines... everything. And when they had completely conquered the game like this, they started making unofficial challenges. The '>' secret grade challenge from TGM actually comes from this Sega Tetris culture: Players tried to build that shape as a training challenge. Is that not awesome? The game failed to measure their skill improvement (max score/lines is always just max score/lines) and yet they continued on, addicted and devoted to improving their tetris skills. Shimizu Tetris is a clone for X68000 that was released around that time period and culture of players. It's customizability made it possible to take the tetris concept to unexplored extremes. Popular settings were 20G, and also a screen width of 4. Reducing the screen width to 4 gives you a game very similar to Big Mode in TGM. Mihara has explicitly stated he took 20G from Shimizu Tetris, so it's likely that it inspired Big Mode as well. TGM VS, even if is was originally developed for a game show, uses mechanics that were established in Bloxeed. The PSX Sakura game and Sakura mode in TGM3 are modern takes of the Flashpoint concept. Truly, the debt to Sega Tetris games and culture is huge. What else do I know... Um... I think I remember something about TAP grading being influenced by an obscure TGM training program called GTET, but I'm afraid I don't know much about this. I do have GTET, though it's really old and only really works on Japanese Windows 95. Anyhow, don't feel obligated to include all this information... I just felt like sharing. It's interesting information to people who are already interested, but might(?) bore casual readers. It's your article so make it how you like it best!
Yes, that was its formal name. But the coder was named Shimizu, and it was colloquially called Shimizu Tetris, I believe. I... Think Google agreed with that too, when we were tracking it down (though written in Japanese, obviously). And Shimizu Tetris was borne out of a passion for a specific tetris series (Sega Tetris games), with the goal of bringing the arcade experience to home computers. If I remember things correctly, you could play the Flashpoint levels and everything. I think Heboris would be the most equivalent these days.