@Jago / K Post your progress in here. Hi, just chiming in here, Also i've already implemented a NesTris99 implementation: Here's 16+ players playing over the internet And here's 16+ games made from just scraping video straight off twitch: I'm glad that real programmers are doing it properly. @Jago For the Nestris89 stuff it does the following 1) Convert from any video source (screen cap, or direct from capture card) to game state in json. You could for example have one laptop with 4 capture cards and then 4 daemons running. 2) Send it off via network 3) Render in Unity3D Right now Nestris89 can be played on internet or wherever, we've used it for live qualification twice The only thing left to implement is kick/banning clients, and password protection / rooms. There are already a few modes: * Nestris99 (highest score wins, you all start at the same time) * Qualification (Timed mode where highest score wins) * Free play (just displays all fields) Also the server sends a sync signal to clients in Nestris99 mode, so they can hear when to press start. It then queues the current state so that the games actually start simultaneously as despite games starting within an 5-10 second window across the world.