LOCKJAW 0.10 is released - get it from the new LOCKJAW page Set default full screen color depth to 16-bit which may be more compatible than 15-bit. Press Print Screen to save the current screen as ljsnap.bmp. Plays next piece sound whenever the next column moves up. 0.08-0.09 didn't do so for the first hold in a game. No longer tries rotating right when rotating left fails. Handles DirectDraw amnesia (screen corruption in Alt+Tab) correctly in menu, game play, and debrief screens. Asset and video buffer cleanup consolidated into one function. Gravity speeds up 50% faster. Added options menu for selecting sideways movement speed and randomizer. Added more randomizers: 14-piece bag, move-to-back (TGM style), memoryless (classic), and SZSZ (used in the well-known proof that memoryless cannot be played indefinitely). Debrief screen displays date and time of report generation as well as randomizer and sideways speed, and logs what it displays to lj-scores.txt. Moved all gimmick-specific code from lj.c to new file gimmicks.c. Built against Allegro 4.2.0. (Users of previous versions will need the new DLL.) Countdown based gimmicks (40 lines, 180 seconds, Baboo!, TGM World, Drill 40) now use the same countdown variable for end state detection that they had used for countdown sound. Support for tracked music using DUMB. Manual is HTML. Could be fixed in 0.10. If you still want to use 16-bit color, try 0.10. You'll have to re-apply the changes to the new version. Do you know how to use diff and patch? That's 60 Hz DAS, which may be a bit fast for you if you're used to TDS. It can be slowed down in 0.10. Neither could a lot of TGM fans, but TI still has world mode, and the system in TGM Ace borrows a lot from SRS. Especially once I find some good (freely licensed) mod/s3m/xm/it music for each BPM level.