no it wouldn't be hard at all. I might do it. But Grabber doesn't seem to be the most intutive program.
the ignore movement on first frame option: does it also ignore rotation? it's strange. if i hold rotate through two pieces, it'll automatically rotate the next. edit: i take this back. it's supposed to work like this.
My Feature request list: 1. DRS 2. Rush Mode (play dtet) 3. Option Presets (Needs to be editable by user) 4. option to auto record 5. Multiple record file names (so it can go replay1.ext, replay2.ext etc...) 6. Lives (Again play DTET you'll understand) 7. Option to have a field picture Ya thats about it. Oh and for #3 yes i kknow we can just copy the ini file but what i am saying is it needs to be ingame so we can switch on the fly. Edit: Also control presets would be nice
What i mean by control presets is this. Say you like to use the arrow keys and z and x to play. You save those keys as the default. But then your friend comes over and he likes using wsad for movement. He can change the controls then all you have to do is switch the control scheme back to default. What i ment to say was not field picture but field background. Just for clarifacation what i mean by field is the area the tetriminoes can go. And i accually think rush is just instant sideways speed. So that one might already be in lockjaw. Update: After playing lockjaw a little i've concluded that rush is just instant sideways but it seems the dtet has stricter gravity because in some situations the piece would get locked in DTET but goes all the way to the side of the screen in lockjaw.
Like Tetris, DTET is proprietary software. Its source code is not available to the general public. Do you have any comprehensive information on how these features work? If so, then please post it on Tetriswiki. For these features, can you draw up a design document as to how you would expect the user interface to work? You mean an option to use the background image behind the matrix instead of the "empty cell" image from ljblocks, right? If so, I'll take that as seconding the "Transparent playfield" suggestion in todo.txt.
"Do you have any comprehensive information on how these features work?" is heboexp open source? they have dtet stuff in there.
It's not formally licensed in any way. The original author of Heboris has said something to the effect of "do whatever you want as long as you don't get me in trouble". Heboris was coded in... Some sort of Japanese equivalent to gamemaker or something. It's script based, so anyone can view the source and indeed a very large number of people are responsible for the ecclectic feature list.
LOCKJAW 0.24 is out 0.24 (2006-11-16) Added Score style to options and debrief. Choice of LJ or TNT64 scoring is based on chosen score style, not whether 4x4 squares are turned on. Added Hotline scoring method, where only lines cleared on specific rows count toward scoring. When enabled, draws white lines through empty spaces in these rows. New soft drop and hard drop lock setting: Lock on release. It's a spring-loaded system: When you press the button, it doesn't lock, but when you let go, it locks (requested by colour_thief). Option to override lock delay time (requested by caffeine). Option to limit upward kicks(requested by Needle). This may obviate the difference between Arika and Arika+TI. Sped up line clear in Master 300-499 to make less of a jarring transition to "death" style timings. LJM loading fails even more gracefully on wrong format version, properly treating an LJM of the wrong version as not existing. Fixed bug in 0.23's application switch pausing where switching away while already paused would require two Esc presses to continue (reported by caffeine). Does not stop play until after the line clear animation finishes. This allows the game to properly update the single, double, triple, etc. counts for the last line that completes the goal (0.19 scoring regression?; reported by caffeine). Refactored duplicated option loading code. Options: Ditched parallel struct and array in favor of a single list of named indices. Corrected Moscow Nights and Kalinka in lj-contrib for greater compatibility with obscure s3m players that can't handle odd numbers of channels (requested by Lardarse). If you can provide a citation, I'd take this as equivalent to a permissive license with a disclaimer of warranty.
I'd give you a source but unfortunately I heard it second hand myself. Also, w00t @ the easy keyboard zangi-moves.
finally lock delay! this is a very good start. i'm afraid the selection's too broad, though. the difference between 300 and 200 is like 80tpm. i think going frame by frame would by way more accurate 8 = 133.3ms, 9 = 149.9, 10 = 166.6, etc. also, i'm going to go ahead and suggest this right now. in heboris lite, i can tweak it to where if i'm going to top out, i press two buttons (restart to menu + start game-- two frames), and i'm almost instantly in the action again. lockjaw could do this in three (stop game to stats, go to main, start game). there's three things that make lockjaw slow-- one: start sequence (ready, go). this is fine, but it'd be great to have a way to bypass it and go straight to the action. two: exiting a game. a whole second! three: ending shutter animation. it'd be great to have a way to bypass it. other than that, it's awesome. edit: hmm, looking back, to save scrolling hassles, i think players only really need that much definition from frames 20 and below. then you could probably safely make the 100ms jumps without anyone knowing.
Hotline + drill 40 = Minor bug: The History 6 rolls randomizer doesn't follow the rule of not starting you with S Z or O
Hey matt, play some 0g and tell me how this feels. You should in theory never have to lift a finger from a button if you keep your middle finger on Up.
Try this: DAS speed: Instant Initial sideways: Off Compare to how many frames for the equivalent in Tetris for NES or Game Boy? Fixed. Your PC's internal speaker will likely ignore keys and start beeping once a second if you keep left, rotate, down, and right held. Heck mine even does the same for left shift + '|' + '}', which makes it harder for me to make tables in MediaWiki markup.
I meant you never move your fingers around. So, from being over the Up key to being over the Down key. That way you only push down (from neutral stance) and never raise your fingers (from neutral stance).
hmm, that's pretty cool, ct--good idea. unfortunately, while holding down i cannot move left or right..., for that i have to tap both in quick succession--is this just my keyboard? rotating works fine. this would be absolutely perfect-no more of the down up crap but you retain the functionality. you'd have to make sure that it was really functioning as fast as a normal hardrop, if it prolongs it at all then i'm not sure... like if it interprets a tap as more of a quick hold--how does it work?