Re: [Lockjaw] 40 Lines & 180 Seconds Cleared 40 lines on 2007-08-15 at 12:13 (rot=SRS, lock=Move reset, rnd=7-piece Bag, spin=3-corner T, speed=Zero) (grav=Naive, drop=None, are=0 ms, das=116 ms Instant, shadow=Faint color, next=3 pieces) Played for 0:32.51 Played 105 tetrominoes (193.74 per minute) Pressed 321 keys (3.05 per tetromino) Made 40 lines (single: 11; double: 5; triple: 1; home run: 4; T single: 0; T double: 0; T triple: 0) Sent 24 garbage (44.28 per minute) Left 16 blocks behind LJ score: 8800 Version0.34a DEMO: http://www.tetrisconcept.com/wiki/index.php?title=Image:193_-_32_seconds.ljm I slipped a little at the end - Jono
Re: [Lockjaw] 40 Lines & 180 Seconds Man, that is some awesome speed Jono. Great replay. Instant sideways is the best! The two pauses must have been frustrating. It could have been sub 32 seconds!
Re: [Lockjaw] 40 Lines & 180 Seconds hehe nice job rosti. i don't know how i didn't notice this before. i'm gone for a couple days and it takes me a week to get caught up again. let's see which one of us gets to 45s first...i'm a little out of practice right now so my money is on you
Re: [Lockjaw] 40 Lines & 180 Seconds I can't believe you are able to do that..You are simply crazy!! I've though for a long time you should move on the DEATH mode..
Re: [Lockjaw] 40 Lines & 180 Seconds Thanks alot, practice makes perfect, I have a couple of days off work this week so I may try and beat it again. Well I do have a copy of TGM Grand Master Ace for Xbox 360, now all I need is a mod chip. - Jono
Re: [Lockjaw] 40 Lines & 180 Seconds If you are able to play at more than 3 tm/s, you should be not worried by the ~2,6 of the DEATH 500.. Jago is not agree with me because of the 0G you use.. And only DIGITAL here accepts to try the 2 experiences..
Re: [Lockjaw] 40 Lines & 180 Seconds I don't think they necessarily relate. Tetris in 20G with ARS is a totally different beast to Tetris in 0G
Re: [Lockjaw] 40 Lines & 180 Seconds I believe 2.6 tm/s is way too high for Death. 1.9 - 2.0 tm/s is the usual average for 500 without manual locking. With locking, I'm sure you can get to around 2.3 - 2.4 tm/s, as seen in sqr's video. But anyhow, I agree with rosti that 20G ARS is a completely different game of tetris. If you don't know how the rotations work, not even a long lock time will save you.
Re: [Lockjaw] 40 Lines & 180 Seconds And SRS is different than DRS, and step reset is different than entry reset, and keyboards are different than arcade sticks, and fast DAS is different than slow DAS, etc. But, are we still playing Tetris? How much of a "completely different game of Tetris" could it be? Sure you will need to learn the different wall kicks and gauge your riskiness and your conservativeness, tweak your strategy to fit the ends and outs of successful play, and that can take a long time to learn, but just how meaningful are the differences? I'm not saying any certain way of playing is more significant than another way of playing. I'm just asking "what is the real test of a Tetris player?" To tell you the truth, I have no clue. I couldn't tell you the most meaningful type of Tetris to play. Could it be speed, endurance, tolerating your opponent's garbage while outsmarting him in the end? What defines a strong player? This is becoming a little too philosophical, but I think they're good, hard questions. If only because we obsessives devote so much of our time and energy to this game. Anyway, aside from all that. I'm not the smartest person alive, but can I point out processing speed? How fast a person can identify a tetromino, evaluate the play field, translate, rotate, and drop is measure common to all games. Restricted by some games, yes, but I think processing speed is a more intrinsic skill than most, and travels well from game to game.
Re: [Lockjaw] 40 Lines & 180 Seconds I don't think anyone was saying that the skills don't in large part carry over. "Completely different game" should be read as "hugely different strategy."
Re: [Lockjaw] 40 Lines & 180 Seconds Actually, DOOM in Heboris is much faster than Death in TAP so you're really fast in terms of speed. But a few key differences have to be taken into consideration. 1. Default DOOM = 3 previews. Death = 1 preview. 2. Default DOOM has a Hold feature. Death has no hold feature. 3. SRS with move reset is much more forgiving than TAP ARS with step reset. With these differences in mind, I think Death is exponentially harder than SRS DOOM.
Re: [Lockjaw] 40 Lines & 180 Seconds all that being said, playing that fast is totally amazing. SRS or ARS that speed is amazing. very difficult. way above me.
Re: [Lockjaw] 40 Lines & 180 Seconds Look at all the modes in The New Tetris and The Next Tetris, which got incorporated into Tetris Worlds as Square and Sticky respectively. Look at all the modes in Tetris DS, especially the Klustar-inspired Catch and the Klotski-inspired Touch. Implementations of Bombliss and even Puzzle League have been published under a Tetris license in the United States. "What is Tetris?" Anything that Mr. Rogers and the people in his neighborhood like. Compare the UNIX system, which is well defined by a published UNIX Guideline and a published branding program.
Re: [Lockjaw] 40 Lines & 180 Seconds Well, there are games with the trademark, and then there are games with roughly x by 1/2x playfield with one-sided tetrominoes that can translate/rotate/drop and when configured into a row they clear. The differences I gave were rotation system, lock down behavior, input method, DAS, etc.