Records: [Lockjaw] 40 Lines & 180 Seconds

Thread in 'Competition' started by Ai, 27 May 2007.

  1. Re: [Lockjaw] 40 Lines & 180 Seconds

    Sub-50 by a hair.

    Result:

    Cleared 40 lines at level 136
    on 2008-09-28 at 15:44
    Played 103 tetrominoes in 0:49.51 (124.80/min)
    (active time only: 0:29.35, 210.56/min)
    Pressed 316 keys (3.06/piece)

    Made 40 lines
    (single: 13; double: 5; triple: 3; home run: 2; T single: 0; T double: 0; T triple: 0)
    Sent 19 garbage (23.02 per minute)
    Left 8 blocks behind

    LJ score: 7800
    Options

    Well: 10x20, Enter: Below
    Speed: Death, ARE: 150 ms
    Randomizer: History 6 rolls of Tetrominoes
    Hold: On, empty, Rotation: Arika 1 FK+initial
    Lock: 500 ms Move reset, Deep: Off
    Line clear: 0 ms Naive, Gluing: Off
    Drop score: None, T-spin: 3-corner T no kick
    Garbage: Off, DAS: 133 ms 1G
    Soft drop: 1G Lock, Hard drop: Slide
    Shadow: Monochrome, Next: 3
     
  2. Re: [Lockjaw] 40 Lines & 180 Seconds

    Beat ya, digital. Who's next? =b Replay.

    Code:
    Result:
    
    Cleared 40 lines at level 40
    on 2008-09-28 at 22:11
    Played 102 tetrominoes in 0:34.45 (177.64/min)
    (active time only: 0:29.38, 208.28/min)
    Pressed 280 keys (2.74/piece)
    
    Made 40 lines
    (single: 22; double: 6; triple: 2; home run: 0; T single: 0; T double: 0; T triple: 0)
    Sent 10 garbage (17.41 per minute)
    Left 8 blocks behind
    
    LJ score: 6000
    Options
    
    Well: 10x20, Enter: Above
    Speed: Zero, ARE: 0 ms
    Randomizer: Bag of Tetrominoes
    Hold: Off, Rotation: SRS
    Lock: Move reset, Deep: Off
    Line clear: 0 ms Naive, Gluing: Off
    Drop score: None, T-spin: Off
    Garbage: Off, DAS: 100 ms Instant
    Soft drop: 1G Slide, Hard drop: Lock
    Shadow: Fainter color, Next: 3
    
    EDIT

    34.18 Replay.

    Code:
    Result:
    
    Cleared 40 lines at level 40
    on 2008-09-28 at 22:55
    Played 102 tetrominoes in 0:34.18 (179.03/min)
    (active time only: 0:29.05, 210.67/min)
    Pressed 291 keys (2.85/piece)
    
    Made 40 lines
    (single: 25; double: 6; triple: 1; home run: 0; T single: 0; T double: 0; T triple: 0)
    Sent 8 garbage (14.04 per minute)
    Left 8 blocks behind
    
    LJ score: 5600
    Options
    
    Well: 10x20, Enter: Above
    Speed: Zero, ARE: 0 ms
    Randomizer: Bag of Tetrominoes
    Hold: Off, Rotation: SRS
    Lock: Move reset, Deep: Off
    Line clear: 0 ms Naive, Gluing: Off
    Drop score: None, T-spin: Off
    Garbage: Off, DAS: 100 ms Instant
    Soft drop: 1G Slide, Hard drop: Lock
    Shadow: Fainter color, Next: 3
    
     
  3. jujube

    jujube Unregistered

    Re: [Lockjaw] 40 Lines & 180 Seconds

    that's nice steady improvement caffeine, which i'm sure is tough when you're already in the 30s. i was wondering...

    are you consistently leaving only a few blocks behind?
    is your focus more on keeping the stack low or keeping TPM high? or some other conscious plan?
    do you think 3 previews is better (i.e. less distracting) than 6-8? i seem to remember you used to use more previews.
     
  4. Re: [Lockjaw] 40 Lines & 180 Seconds

    A few months back I realized I play better with three previews. Any more and I'll get mixed up. I've noticed Jono also plays three.

    Most games I leave eight blocks behind (102 tetrominoes to finish). I do this without effort, so it's not something I consciously attempt to do.

    I don't think in terms of keeping TPM high. I think in terms of keys per second, which correlates with TPM, but is much more practical to grasp. I've begun to notice times when maybe I'll encounter a hard scenario and my KPS will take a nose dive, and I'll lose my rhythm. I think these are the main road blocks for me. My PRs usually are very rhythmic and have consistent KPS. When I get "in the zone" and know I'm playing well, then I'll focus only on pressing the keys faster. During those times, I see the most improvement.
     
  5. DIGITAL

    DIGITAL Unregistered

    Re: [Lockjaw] 40 Lines & 180 Seconds

    Sorry for the huge delay, everyone. The leaderboard has now been updated. Let me know if there are any inconsistencies.
     
  6. DIGITAL

    DIGITAL Unregistered

    Re: [Lockjaw] 40 Lines & 180 Seconds

    Sorry to burst your bubble caff. New record, woot!

    Finally, I was able to somewhat transfer my progress from Texmaster onto LJ. Here's an ARS run to show that's there's still hope for ARS players! [​IMG]

    Code:
    Cleared 40 lines at level 60
    on 2008-09-28 at 22:41
    Played 103 tetrominoes in 0:31.85 (194.03/min)
    (active time only: 0:21.93, 281.76/min)
    Pressed 275 keys (2.66/piece)
    
    Made 40 lines
    (single: 17; double: 2; triple: 1; home run: 4; T single: 0; T double: 0; T triple: 0)
    Sent 21 garbage (39.56 per minute)
    Left 8 blocks behind
    
    LJ score: 8200
    Options
    
    Well: 10x20, Enter: Below
    Speed: Rhythm 20G, ARE: 66 ms
    Randomizer: History 6 rolls of Tetrominoes
    Hold: On, empty, Rotation: Arika 1 FK+initial
    Lock: 316 ms Step reset, Deep: Off
    Line clear: 16 ms Naive, Gluing: Off
    Drop score: None, T-spin: Off
    Garbage: Off, DAS: 83 ms 1G
    Soft drop: 1G Lock, Hard drop: Lock
    Shadow: Fainter color, Next: 3
     
  7. Re: [Lockjaw] 40 Lines & 180 Seconds

    Congrats DIGITAL!

    Also why does LJ say there were 8 blocks left behind when there were clearly 12?
     
  8. DIGITAL

    DIGITAL Unregistered

    Re: [Lockjaw] 40 Lines & 180 Seconds

    I'm not sure exactly. I'll have to watch the replay.

    EDIT: It just dawned on me. We forgot to count the hold piece.
     
  9. Amnesia

    Amnesia Piece of Cake

    Re: [Lockjaw] 40 Lines & 180 Seconds

    So, you are really back DIGITAL.. [​IMG]

    Thank you for this experience, I was seriously doubting about the potential of ARS at very high speed..
    So now, there is lot of chance that ARS can go as fast as SRS at least..

    What are the differences between Rythm 20G and DEATH speed curve ?
     
  10. DIGITAL

    DIGITAL Unregistered

    Re: [Lockjaw] 40 Lines & 180 Seconds

    What did I tell you about breaks!?

    Why have you been doubting ARS's speed? It was primarily built to be fast in 20G. [​IMG]

    Actually, I'm not so sure myself. I could have sworn that choosing the Death speedcurve would have prevented you from altering your delays but apparently, that is not true. Perhaps tepples could come and clarify this for us. But with that uncertainty aside, Rhythm 20G is basically a linear 20G curve that locks the tetromino with a beat timing.
     
  11. Re: [Lockjaw] 40 Lines & 180 Seconds

    Nice one, DIGITAL.

    Maybe DIGITAL took the replayed score data instead of the original score data. I find the two to be a little different.

    Everyone should keep in mind that the difference in KPT advantage that SRS has over ARS is very small. In that respect, anyone with the right skills can go very fast with nearly any rotation system. The biggest key saver is autorepeat.
     
  12. tepples

    tepples Lockjaw developer

    Re: [Lockjaw] 40 Lines & 180 Seconds

    They're called "maximum entry delay" and "maximum sideways delay" for a reason. If a speed curve sets ARE and DAS, this means you can't make ARE and DAS longer than what a speed curve sets, but you can make them shorter. If you want accurate TAP-style speed curves, set them to the longest ARE (30 frames) and DAS (15 frames) that ever occur in the game.
     
  13. DIGITAL

    DIGITAL Unregistered

    Re: [Lockjaw] 40 Lines & 180 Seconds

    I mentioned in an edit above that we forgot to include the hold piece in our calculations.

    I took the original data. The replay sometimes appears differently for some weird reason.
     
  14. Re: [Lockjaw] 40 Lines & 180 Seconds

    Sorry I don't follow. How does having hold make 12 blocks left into 8 blocks left? (I can see it the other way around.)
     
  15. Re: [Lockjaw] 40 Lines & 180 Seconds

    There are 3 unused pieces... 2 are on the screen and 1 is in Hold. So there are 12 blocks total with only 8 on the stack.
     
  16. Re: [Lockjaw] 40 Lines & 180 Seconds

    Oh, I see. In your original figure you were already including the hold piece as one left behind.
     
  17. Re: [Lockjaw] 40 Lines & 180 Seconds

    Not a big improvement at all, but I will take any improvement at this point.
     
  18. Re: [Lockjaw] 40 Lines & 180 Seconds

    Code:
    Result:
    
    Cleared 40 lines at level 40
    on 2008-10-02 at 21:26
    Played 103 tetrominoes in 0:53.65 (115.19/min)
    (active time only: 0:49.01, 126.07/min)
    Pressed 364 keys (3.53/piece)
    
    Made 40 lines
    (single: 7; double: 3; triple: 1; home run: 6; T single: 0; T double: 0; T triple: 0)
    Sent 31 garbage (34.66 per minute)
    Left 8 blocks behind
    
    LJ score: 10200
    Options
    
    Well: 10x20, Enter: Above
    Speed: Zero, ARE: 0 ms
    Randomizer: Bag of Tetrominoes
    Hold: On, empty, Rotation: SRS+initial
    Lock: Never, Deep: Off
    Line clear: 0 ms Naive, Gluing: Off
    Drop score: None, T-spin: Off
    Garbage: Off, DAS: 150 ms Instant
    Soft drop: 1G Slide, Hard drop: Lock
    Shadow: Color, Next: 6
    At last!
     
  19. misterghostie

    misterghostie Unregistered

    Re: [Lockjaw] 40 Lines & 180 Seconds

    Wow, it's been a while since I've touched this mode (or any kind of tetris game for that matter) and good to see so many new scores and improvements (a little too good for my liking! [​IMG] ). It's gonna be tough trying to compete with everyone but hopefully I'll be getting back into the swing of playing a lot more tetris again - it should be fun, I just hope the RSI doesn't get too bad though.....dunno how all you lot cope!
     
  20. Re: [Lockjaw] 40 Lines & 180 Seconds

    Proper typing form is key.
     

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