Records: [lj65/tetramino] Center-Slow and Bottom-Slow

Thread in 'Competition' started by tepples, 30 Dec 2008.

  1. tepples

    tepples Lockjaw developer

    LJ65, formerly "Tetramino", is a GPL falling block game for Nintendo Entertainment System.

    In LJ65, combos (line clears with successive pieces) are worth slightly more than line clears that aren't part of a combo. For example, a double is worth 400 points, and a double-double combo is worth 400+800 points. A triple is worth 900, a homer 1600, and a triple-homer combo 900+2800, more than two homers. The included manual explains the details.

    Post your records for recent versions of LJ65. Make sure to let us know what emulator you use (or if it's an actual NES), and what kind of controller you use. No Game Genie codes, no TAS, make sure your emu is running at 60 fps. (In PocketNES, turn on the PPU hack.)

    Some versions of the game have changed the rules in a way that affects the rankings:
    • 0.34 fixed a bug that happened at 1/3G.
      So: DQ all scores from <0.34.
    • 0.39 added bottom rotation, but in 0.39 and 0.40, it's broken on the right side. In fact, the player on the right can change the rotation of pieces on the left. These have been fixed in 0.41.
      So: Add board for bottom rotation, and DQ scores from bottom in 0.39-0.40 whose screenshot shows a nonzero score on the right side.
    • Prior to 0.40, the game stopped speeding up after hitting 20G. As of 0.40, lock delay begins to decrease.
      So: Rank pre-0.40 scores over 200 lines from 0.34-0.39 by estimating the score at 200 lines assuming constant points per line: RankScore = Score * 200 / Lines.
      But incidentally, this did not affect ranking in the bottom table at all.
    version 0.34-0.41 NTSC (rotation: center; speed: slow; garbage: off)
    Code:
    Name             Score   Lines  System/Emu    Controller        Date
    ===============|========|=====|=============|=================|============
    tepples          100992   192   NES           Std. controller   2009-03-15
    rednefed          89939   220   FCE Ultra     Keyboard          2009-04-24  [est. 81762]
    Ai                73427   193   FCE Ultra     Keyboard          2009-05-17
    jujube           110781   340   FCE Ultra     Logitech pad      2009-01-20  [est. 65165]
    Meroigo           64492   195   Jnes          Arcade Stick      2009-04-25
    Burbruee          55678   183   PocketNES     GBA               2009-01-20
    Ray Ayanami       49869   113   Nestopia      Keyboard          2009-04-28
    bistro            40520   120   FCE Ultra     Keyboard          2009-02-09
    
    version 0.39-0.41 NTSC (rotation: bottom; speed: slow; garbage: off; left side in 0.39-0.40)
    Code:
    Name             Score   Lines  System/Emu    Controller        Date
    ===============|========|=====|=============|=================|============
    jujube           128988   291   FCE Ultra     Dual Shock        2009-05-13
    rednefed          92361   221   FCE Ultra     Keyboard          2009-05-12
    Ai                88729   279   FCE Ultra     Keyboard          2009-05-11
    Ray Ayanami       72748   220   Nestopia      Keyboard          2009-04-28  [est. 66134]
    an ass            71856   260   Nestopia      Dual Shock        2009-05-03  [est. 55723]
    Kasumi            47302   178   NesterJ       Keyboard          2009-04-28
    
     
    Last edited by a moderator: 28 Sep 2009
  2. score is invalid.
     
  3. tepples

    tepples Lockjaw developer

    Oh fsck, I found a bug in the speed curve code, which causes the game to stop speeding up around the 1/3G point. Locking topic until 0.34 is out.

    EDIT: Unlocked and cleared. Only scores from 0.34 will be accepted.
     
  4. tepples

    tepples Lockjaw developer

    And now that 0.34 is out, and I've verified that it speeds up as expected, we can start this up again:

    [​IMG]
    Tetramino 0.34
    Score 58440, 189 lines
    Input: Logitech Precision gamepad (Precision? bah! My N64 pad feels like my NES pad, and both feel much tighter than this one.)
    System: Nestopia 1.37

    Video: YouTube

    As for Atari rotation + lock delay, you could always see how it feels in Lockjaw (PC, GBA, DS).
     
  5. tepples

    tepples Lockjaw developer

    Tried again on an NES and did much better:
    [​IMG]
    Tetramino 0.34
    Score: 85577, 223 lines
    Input: NES controller
    System: NTSC NES
     


  6. Score: 40,658
    Lines: 156

    System: NTSC Wii
    Emulator: FCE Ultra GX
    Input: Horizontal Wiimote.
     
  7. [​IMG]

    Score: 52 615
    Lines: 149
    Version: 0.34

    System: GP2X
    Emulator: GPFCE
    Input: GP2X digital stick (which is NOT good to play block-games with, I only used soft drops in order to avoid accidental drops)
     
  8. Ai

    Ai



    Tetramino 0.34
    Score: 56172
    Lines: 161
    Input: Logitech MX 3200 Cordless Keyboard
    System: FCE Ultra 2.0.3

    It feels like it's been ages since I last played SRS style Tetris. I can't handle the FAST speed setting.
     
  9. Forgot to post my high score here after getting 0.34.

    Score: 56668
    Lines: 158
    Keyboard on FCEUX
     
  10. tepples

    tepples Lockjaw developer

    [​IMG]

    score: 87781
    lines: 237
    gamepad on NES

    TIP: The game will go back to the title screen 1024 frames (17 seconds) after the Game Over message fully scrolls onto the screen. To give yourself time to take a picture, plug the controller into the other port and press A+B.
     
  11. jujube

    jujube Unregistered

    score: 76508
    lines: 248
    Logitech Dual Action gamepad (using L2 and R2 for firm and soft drop because the D-pad sucks) on FCEU

    nice game tepples, wish i could play it on the NES. i wonder if it would be possible to make the firm drop button lock on release (this would only be useful if the NES accepts 8-way input of course) because i find it a little hard to slide a piece before it locks. i usually soft drop instead to be safe.
     
  12. tepples

    tepples Lockjaw developer

    Standard NES controllers and NES Advantage joysticks accept 8-way input; ask anyone who's played Contra.

    I have the same Logitech controller, and its directional pad is nowhere near as nice as that of an N64 or PS1 controller through an adapter. The Xbox 360 wired controller doesn't need an adapter, but I've been told that its D-pad isn't the best either. I don't regularly visit anyone who owns a PS3, so I have no idea how a SIXAXIS would work. Perhaps you could map L1 to up, wait 1 frame, then left, and R1 to up, wait 1 frame, then right, if your emulator supports it.
     
  13. Muf

    Muf

    I've heard the NES Advantage can be Sanwa modded [​IMG]
     
  14. jujube

    jujube Unregistered

    nah, sounds like cheating, even if it is just to play faster.

    new score (same details):
    score: 86148
    lines: 337

    edit january 20:
    [​IMG]
     
  15. Score: 55678
    Lines: 183
    Emulator: PocketNES on a GBA.

    I won't bother posting a photo as I didn't beat anyones score.
     
  16. tepples

    tepples Lockjaw developer

    Not catapulting to first place, just cementing my second place position with 13-line combos.

    [​IMG]
    0.34
    SC 91451
    LINES 226
     
  17. lgb

    lgb

    Slow, no garbage:
    bistro - 40520 - 120 - FCE Ultra - Keyboard - 2009-02-09

    *powerslides into really-close-to-second-to-last-but-ultimately-last place*

    Emulator is FCE Ultra v0.98.12. Keyboard is an old Compaq keyboard of some sort.
     
  18. tepples

    tepples Lockjaw developer

    I will catch jujube someday.

    [​IMG]
    version: 0.36
    system: NTSC NES with standard controller
    score: 100992
    lines: 192
     
  19. jujube

    jujube Unregistered

    grats on passing 100k tepples [​IMG]
     
  20. Testing out nesDS.

    [​IMG]

    Code:
    Name        Score Lines System/Emu  Controller    Date
    ===================|========|=====|=============|=================|============
    gs68         39201 135 nesDS    DS Lite     2009-04-23   
    nesDS kinda sucks for tetromino games, because B is mapped to Y and A to B, instead of B to B and A to A like in Tetris DS and default NDS_TGM setup.
     

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