L2Stack 1.96

Thread in 'Discussion' started by Quad, 5 Feb 2008.

  1. cdsboy

    cdsboy Unregistered


    All i ask is that once you get the multiplayer working, you seriously consider puttin it on linux.
     
  2. You could release the source and let others do the work for you.
     
  3. New beta version! http://download.llbit.se/?file=l2swinbeta.zip

    If you try it and something goes horribly wrong, please describe the error and how to reproduce it if possible. Check the log.txt file for more error information.

    Currently known bugs:
    1. The game will crash if you try to select an invalid filename in the avi record menu.
    2. If you remove the replays directory you can't save replays.
    3. The drop animation option does nothing.
    4. The sound is not recorded in avi files.

    Changelog from previous version:
    Code:
    Version 1.9
     * Added Avi recording capability for Windows version.
     * Corrected timings in the "Death" and "Classic" game modes.
     * Added support for multiple preview pieces.
     * Fixed the Bag randomizer so that it does not restrict which tetromino can be the first one.
     * Added "Sprint" mode again, with several new options.
     * Fixed a bug where level was incorrectly incremented after line clear.
     * Added particle trail animation for soft drop.
     * Added "Master" game mode.
     * Added file menu for replays - the game now requires boost::filesystem.
     * Fixed a bug where the piece was given initial shift.
     * Added new line clear animaiton with particles.
     
  4. The game doesn't load for me at all.
    The window comes up, but eventually I have to close it and windows says its not responding etc.
     
  5. Muf

    Muf

    Any resolution lower than 1024x768 just cuts off part of the image.
     
  6. This is also a thing I was aware about which I hope I have time to fix for next version.

    That's a tough one. I've got no idea what could cause that. Obviously something is very wrong though.
     
  7. I've spent some time debugging this now on my other computer. I was able to reproduce the problem and the cause turned out to be a very silly and stupid error. There is something which makes some fonts become completely white on my XP computer, I've not yet fixed this but at least the game runs now.
     
  8. i'm impressed by this game

    five thumbs up (and i only have 2, i owe some people some thumbs now)

    very very nice graphics/very smooth engine.

    my only concern is that the previews are at the top, and for srs their usually on the side, making it incredibly hard to stack without my eyes going wonky and thinking my next piece is another piece. argh.

    ars its normal for the previews to be on top so i have no qualms with that. :/
     
  9. Thank you [​IMG] I'm glad you like the graphics!

    My philosophy is to make the game as customizable as possible except for the TGM game modes Classic (TGM1), Master (TGM2P) and Death (TGM2P) which I would like to keep as true to the originals as possible. I'll add more game modes and customizations as I have time. So I will add the option to have the preview on the side. I just can't give an ETA right now.
     
  10. Yes, I have the same thing on my Windows XP computer. I'll fix that in the weekend hopefully.

    Edit: Should be fixed now.
     
  11. Sweet! Perfect!
    Works great now.
     
  12. A new update is available:

    Code:
    Version 1.93
     * Added lighting to 3D blocks.
     * Improved support for different screen resolutions.
     * The "Drop Effects" option now works as intended.
    Also note that you can customize the background images if you place .png (Portable Network Graphics) files with names "bg0.png" through "bg9.png" in the "data" directory (just create a new directory in the same folder as L2Stack.exe). Sounds can be customized in a similar fashion. These are the names of all sound files being used:

    Code:
    "data/drop.wav"
     "data/lock.wav"
     "data/impact.wav"
     "data/clear.wav"
     "data/irs.wav"
     "data/hard.wav"
     "data/ready.wav"
     "data/go.wav"
     "data/i.wav"
     "data/j.wav"
     "data/l.wav"
     "data/o.wav"
     "data/s.wav"
     "data/t.wav"
     "data/z.wav"
     "data/shift.wav"
     "data/rotate.wav"
     "data/tetris.wav"
     "data/hold.wav"
    The names should be pretty much self-explanatory.
     
  13. Here is a sample gm replay file: link

    The credit roll is nothing more than the text "L2Stack" in the background. I'll make something more interesting when I have time later.
     
  14. quad--i am getting an error trying to unzip the newest l2stack.zip file. it says it is either unknown file type or damaged.
     
  15. I'm not able to reproduce that. Did you download the complete file? If the file size is less than 3917 kilobytes then try downloading again.
     
  16. okay now. the first 2 downloads i tried came up a little short. 3rd try worked. thanks.
     
  17. mat

    mat

    very cool!
    i really like seeing the widescreen option! none of the other clones have that and it makes for a very frustrating black bar experience (really bums me out in hebrois/texmaster).

    thanks so much, look forward to continuing to follow the game's progress.
     
  18. A new update is available!

    The most important changes are these:
    The game has a new sound system so that it can record sound in AVI files.
    Added grade system to Master mode.
    Added credit rolls.
    Players can now choose SRS rotation in all game modes from the config menu.

    The full list of changes:
    Code:
    Version 1.94
     * Removed randomizer option from all game modes.
     * Added new "fading out" death animation to TAP-inspired game modes.
     * Added section time tracking to "Master" and "Classic" game modes.
     * Added a credit roll to "Master" and "Classic" game modes.
     * Added Sonic Lock option to "Master" mode.
     * Added rotation system option to the config menu which effects all game modes.
     * Corrected a few timing errors in "Master" mode.
     * Added grade system to "Master" mode.
     * Dropped Fmod in favor of SDL Sound.
     * Sound is now also recorded in AVI output.
     * Added a couple new sounds and replaced some old ones.
     * Removed the 20G option from "Sprint" mode.
     
  19. mat

    mat

    cool! but why no 20g sprint?
     

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