Oh....Ok I got it...Never thought of setting gravity counter behind #00. The pre-gravity is actually controlled by $004E, the "down" autorepeat timer. At $98E6, #00 is loaded and written to $004E during spawn. I can change that to #F6, which makes it "float" ten frames, but $0045 is also counting, so it drops as soon as $004E reaches "00". SNES adds ten frames in addition to the normal gravity frames. So I could change it to #F4 which would work for Level 19, or #F3 which would work for 18, etc. but nothing universal. That's not to say $0045 can't be written to #F6. But the pre-gravity function won't work. Edit: So I found where $0045 get set to #$00 during spawn: at $98BA. Problem is, $00A4 and $0041 also get set at the same time. Not sure what $00A4 is, but $0041 is sprite position. Can't mess with that! Edit 2: Eureka! I figured it out. I'll swap out $0045 and $004E at their respective "reset" positions. $004E will get reset to #$00 at $98BA and I'll use $98 E6 to set $0045 to #$F6. Edit 3: Boom shaka laka, baby! SNES gravity rules for NES: TKUONAIK VNVPNAAA IKVOOETG I don't know what good it is, except it makes NES incredibly easy. I got a 800k off a 19 start the first time I tried it. It eliminates the killscreen, which is nice, but, again, it that would make maxing a lot easier. What the hell, I guess it is something that makes the game funner!