Jeretris is now Engram

Thread in 'Discussion' started by Rezmason, 14 Jan 2008.

  1. is it just 20g into the system before? we'd be able to play forever for the reasons i stated in my last post.


    /votes teps should work off of ward and heise's "browser, highscore, and replay" model, but make it time attack and to TC's high standards. =] =]


    actually, i count for two votes cause i'm an admin here. =]
     
  2. Rezmason: I saw some katakana in the game, it was only visible for a second or so but I'm pretty sure it said ??????? (fureteshi karasu) - huh?
     
  3. So two votes for SRS and the rest of us for ARS then? [​IMG]
     
  4. i was voting for what i said i was voting for. for all i care, there could be an option for SRS/arika. and that was a little forward to assume the rest of TC users would prefer arika btw.
     
  5. Rezmason

    Rezmason Unregistered


    It works like this: there's a function that causes pieces to move down once, let's fall it shiftDown(). There's a function that calls the shiftDown() function G times, let's call it fall(). The fall() function is triggered by a timer.


    When the timer ticks, the fall() function calls the shiftDown() function G times. So the rate that blocks fall is determined by the delay of the timer and the value of G.


    The timer's delay starts at over a second (I think) and decreases, based on the number of pieces placed and lines cleared. When the delay is reaches 1/60th of a second (a "frame"), G starts going up. (1 ? G ? 20).


    You should be able to play forever, theoretically, but can you? Huh? I dare ya!
     
  6. I played to a million points again and it never hit 20G.
     
  7. It was a joke.. hence the smiley.
     
  8. yeah, came off harsh. sorry. internet voice is tricky sometimes.
     
  9. Rezmason

    Rezmason Unregistered

    Please refresh your browser and tell me if it still doesn't, c_t.
     
  10. Clicked refresh... Got another million without 20G.


    No offense intended, but that's the last time I test for that.
     
  11. tepples

    tepples Lockjaw developer

    If you have already calculated where a ghost piece would be, you don't need to move the falling piece down one block at a time; you can just move it down n blocks as long as you aren't moving it past the ghost piece.
     
  12. fnord

    fnord Unregistered

    20G's working fine for me; it reached 20G for me at around 100K.
     
  13. Twenty G works, but it ain't perfect.


    What? I had some time on my hands!


    Edit: Oh yeah, you should center the flash box in the browser. Also, as predicted i can still play forever.
     
  14. cdsboy

    cdsboy Unregistered

    20g worked one out of the 3 games i played. They were all around the same length in play although i have no idea how long that was. I also got the no preview bug.
     
  15. fnord

    fnord Unregistered

    I that's not a problem with the 20G there, just that the game has instant DAS. Which kinda breaks 20G.
     
  16. Yeah the same problem comes up when you use instant DAS in lockjaw. To correct it, either restrict initial sideways motion or make the program do more work and check to see if anythings in the way before moving.
     
  17. To fix it all you have to do is spawn pieces before gravity is applied and after horizontal movement is applied.
     
  18. Rezmason

    Rezmason Unregistered

    Nice vid, caffeine! I think I'll keep things "broken", though it improves my chances. [​IMG]

    I'll keep debugging, but I won't bug you folks to do any testing. The next time I mention Engram on the forum, it'll have evolved quite a bit. [​IMG]
     
  19. Rezmason

    Rezmason Unregistered

    By the way, the katakana in that graphic is, according to Google, the Japanese translation for "plexiglass". Kinda random.
     
  20. Ah, it should be ??????? (purekishi gurasu) then, not ??????? (furekishi karasu).


    (notice that ? and ? are different characters)
     

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