what is "our" solution? TGM style randomizer? ore do you have something even better? i dont quite understand (mostly because of my lacking english capabilities)! 1. yes, please give me that link 2. "grossly consistent" sounds bad. but isnt "consistent" good? 3. "never find loop in less bags" i do not understand this. please, explain, its a hot topic for me (and blockout II)
He's referencing this. A game is broken if it has all of: 7-bag generator Hold 4 previews Gravity no higher than about 1G