Or by reaching a new grade. Then the grade points is reset to 0, and it can't decay back past that...
This would be during ARE, any falling time and any locking time? And having a combo going just means that they cleared some lines the previous fall? That is, if the score factor "combo" is greater than 1?
Alright, v0.77 is done. I still haven't done medals for TGM2, but everything else should be implemented. I've got Normal, Master, and Death implemented. I also improved the game engine a good deal, but most of that probably won't be too noticeable. The main thing not implemented in TGM2's scoring right now is medals. Download v0.77 here! Let me know what you think. I'm currently devising a way to generalize and script the TGM-style scoring. I'm not sure when I'll start implementing that, but it should be a really neat feature once it's done. You'll be able to devise your own TGM-style scoring system with whatever GM-triggers, Torikan triggers, medal requirements, etc etc etc you'd like. Combine this with the currently configurable level system and users will be able to completely script their own level sytems with minimal effort. Hopefully this will result in new challenges for players who have mastered all of the other available difficulty curves out there, as well as offering intermediate challenges for players who aren't yet good enough to enjoy the more difficult modes already available.