Bah! The invisible roll will be the death of me! Just had an M9 game that was going really well...except then it hit the M-roll and, uh...that did a really good job of doing me in. Time was about 6:16, platinum SK, but a failed M-roll. Basically I need to do juuuuuuuuuuuust worse than I did here and have an awesome credit roll and I've got some grade upgrades. =P ~EI
You've got a ways to go, but don't give up. G4 GM is really difficult to obtain (hell, none of us have even obtained Master M yet...) Also, of curiousity, what's your grade looking like? Another few M8s and M9s, none particularly noteworthy. I think I need to take a break for a few days so I can build up karma or something, heh. ~EI
Yeah. The grade progression for G4 (and G2) is identical to TI's: 9, 8, 7, 6, 5, 4, 3, 2, 1; S1, S2, S3, S4, S5, S6, S7, S8, S9; M1, M2, M3, M4, M5, M6, M7, M8, M9; Master, Master K, Master V, Master O, Master M; (are the lettered masters correct? Someone double-check me on that.) Grand Master. Anyway, it's good to see a bunch more people participating in this. It's rather nice to see "TI-clone Master" taking off. =P ~EI
DRS feels pretty weird at first but you can see the potential for speed. edit: 536 in 3:40:18. the lock delay is getting much shorter after 500. it might be really hard to reach 999 with a good time.
I've not played it extensively, but that sounds a lot like Ti-ARS. After 500 it suddenly gets extremely fast.
in #G4 you get a big speedup earlier the faster you play. and as you depend on ARE with ARS and DRS the difficulty level is most likely the same. so yeah, it's similar to Ti-ARS if you can play both systems at about the same pace.
What kicks does it use for ARS and especially SRS when the player presses the 180 button? Or does it just apply one direction twice like Lockjaw does?
the game uses original kicks. it's the same for ARS and SRS i believe. i recorded the kick tables down at one point, and this may be dated info: Code: int otherBlock180KickTable[11 * 2 * 4] = { 1, 0, 2, 0, 1, 1, 2, 1, -1, 0, -2, 0, -1, 1, -2, 1, 0,-1, 3, 0, -3, 0, // 0>>2 0, 1, 0, 2, -1, 1, -1, 2, 0,-1, 0,-2, -1,-1, -1,-2, 1, 0, 0, 3, 0,-3, // 1>>3 -1, 0, -2, 0, -1,-1, -2,-1, 1, 0, 2, 0, 1,-1, 2,-1, 0, 1, -3, 0, 3, 0, // 2>>0 0, 1, 0, 2, 1, 1, 1, 2, 0,-1, 0,-2, 1,-1, 1,-2, -1, 0, 0, 3, 0,-3 // 3>>1 }; int iBlock180KickTable[11 * 2 * 4] = { -1, 0, -2, 0, 1, 0, 2, 0, 0, 1, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0, 1, 0, 2, 0,-1, 0,-2, -1, 0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 1, 0, 2, 0, -1, 0, -2, 0, 0,-1, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0, 1, 0, 2, 0,-1, 0,-2, 1, 0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0 };