Ok, similar threads exist but I have a very specific goal coming from a very specific background. Help a brother out! Goal: Hitting the max speed (any score) before the end of the week. There's a local tournament this Sunday, last time it was for max lines and I was only narrowly defeated after the buzzer. Line counts were around 210 to give you a sense of the local scene. I'm hoping a bit of practice could let me wow the locals with a kill screen. Background: I've got the fundamentals. I can easily follow the speed, and knowledge of overhangs and twists is a non-issue. The peculiarities of NES Tetris in particular are stopping me from hitting this barrier. I know about wall charging and that you can transfer to the opposite direction. However level 19 is killing me hard. I can get 100+ lines from 19 once in a blue moon but my average is terrible, perhaps 10 lines. A stack even 3 blocks high is absolutely terrifying. Hard mode: I refuse to button mash. I'm well below average at button mashing, so unless you can make a case for some low hanging fruit I should strive for, it's nothing but single or double taps for me. So! I have some very specific questions. 1. Someone give me an idea what a good proportion of pieces to be wall charged is. 2. Can you get a wall charge off a tiny bump 1 block high? I'm assuming 2 frame window? Then how many to change direction? 3. I think I know skill stopping but someone please explain it to me quickly to confirm. 4. At level 19 speed, if I'm tapping a piece into place, how high above the stack do I want to be before making the last tap, in order to maximize my charge? I mean setting up an auto skill stop, or you could think of it as a skill start. I'm thinking the visual aid might be useful for timing? Or is it better just to skill stop? 5. How often do players try to skill stop? 6. Anything else you think I might be missing? 7. What are the largest causes of charge loss and how can I avoid them / deal with them? I've basically been assuming the only difference between my current level and consistent kill screens is lack of charge management.