Did I spark up a DTET hype? I think it only allows local LAN play.. I've tried it before, and maybe I've been doing it all wrong. In a game of strict rotation, timing, and sliding? Naw.. Tetris players will beat whoever in their own environment(wow, like that word)..
"Tetris players will beat whoever in their own environment(wow, like that word)" i think we're underestimating a player's ability to move from one environment to another. jin8 instantly mastered tds, coming from tgm. noah (as well as a lot of other 8000+ tds players), on the other hand, never played tgm-- coming straight from famicon or game boy.
i think the hardest gap to jump for TDS players is the keyboard. I know for one when i started playing tgm it killed me because of the keyboard. And then slowly i started to loose my gamepad skills, so now i can't even maintain the poor rank i have now on tds.
let's not confuse "tgm players" with "players who want to play tgm but can't." if you're not playing in an arcade with a stick and all, you're likely not really a tgm player. from what i've heard, playing with a stick is a whole nother experience. not that i'm saying you shouldn't be playing with a keyboard-- the keyboard's awesome for tetris.
I guess mastering is a different story But my point of view was coming from- when Rosti said, "TGM players will beat TDS players".. I find this untrue. As I've seen you guys, TDS, LJ players: You guys a freaking fast. Lightning. Definitely whoop(mine actually) our asses. As with TGM players: I see more grace, concentration, and the ability to stack, twist and turn at precise moments. So I think of it as TWO catagories.. The speed competition(TDS/SRS), and the surviving competition(TGM).. They are no way the same game, nor can they be put head-to-head in a battle of TGM player vs. TDS player. Just my thoughts, hope I ain't crapping
Would it be easier to learn to defeat tetlag on a game that switches between TDS and TGM rules after each line clear? What's the big difference between a stick and a stick? Aren't the people who play Shirase mode in TGM3 fast too? precious moments? Except SRS vs. all else is what Mr. Rogers wants in his neighborhood: (The preceding paragraph was the direct inspiration for LOCKJAW.)
"What's the big difference between a stick and a stick?" the egronomics of it, i suspect. using your left hand's fingers to grasp a ball for up/down/left/right functions and your right hand's fingers for the rest differs from using just your left thumb, right thumb, and sometimes index fingers. edit: speaking of. the other day, i thought out a different button config for the DS (if only tds had a button config option like street fighter). you could use the R/L triggers for right/left movement, right thumb for hard drop / hold / soft drop, and left thumb for rotate left/right. i think this would be a lot faster.
People who learn to type on a dvorak keyboard don't lose the ability to type qwerty. I've been playing almost exclusively with a joystick for the last couple months, and I still rock at the keyboard when I go back to it. And back when I played TDS I think I lost to caffeine 10-3 and also whooped that "nintendo world champion" dude, which, while not spectacular, by no means means I can't handle a gamepad. Invert the direction of the rotations, or the hard/soft drops, I don't really care. I can swap move/rotate roles to different hands and it's no big deal. I've logged time with so many different tetris games that it doesn't really matter. I'm not trying to say I'm awesome, I'm trying to say you never really lose what you have in any permanent sense. Or at least definitely not as quickly as you're implying. Give me 24 hours to adjust and I'll be more or less as good as I ever have at any particular version I've ever played... And I'll be adjusting to the gameplay, not the controls.
That would be a bit drastic. I'd be confused more than anything because I'd have to constantly think of what rotation I am using. They're insanely fast even with the hold and preview factor in mind. Going at that speed in ARS requires crazy reflexes physically and mentally.
Well, have you tried dashing (forward forward) in games like Marvel vs. Capcom? Tapping right twice with the thumb-stick(analogue) is VERY slow.. So slow infact, that it's hard to dash(or link combos).. On the other hand, a real arcade joystick with ball, you can use your palm and the slightest tap will do. And as mentioned by Nick, you get to use most of your fingers for buttons that are soft and comfortable to press. Thumb, index, your choice. Mentally, they're fast. Being able to down-lock the pieces, stack, and predict the incoming pieces makes them good, but not fast(by 0 grav play). I did mention about the slight-piece delay TGM has in order to input IRS.. whereby TDS doesn't quite have it.. Thus the restriction to play fast is lost too. (correct me if I'm wrong TGM peeps, or TDS/SRS) ___________________________________________________ I do agree with the 'universal' Tetris.. One Tetris to unite them all? When? I have no idea, but I guess we Tetris players have to stick with our own camps for now.
The only speedometer I really judge speed with is pieces per second. If you look at that, high end TDS play is about as fast as mid range TAP play I'd say. TGM3 speeds far surpass TDS.
Sorry all, but I think my language is abit messed up What I mean to say, I think DTET only works through local LAN (192.168.1.xx).. And when I said I've tried it, I meant to say, tried it with area IP's.. Without success. Good luck! Hope to see some replays [Edit] Hmm.. Isn't the universal Tetris LJ and Heboris? Just that, no online play(commercialized), LJ has only 1 player support, Heboris has two. Still not 'universal' enough
The lack of ARE in Tetris DS is made meaningless by the slow line clear and painfully slow DAS when compared to mid-range TAP and TGM3. At the highest levels the TGM series is MUCH faster. Also, the significantly shorter lock time which doesn't reset with mere movement/rotation forces consistently fast play. While I'm sure players like caffeine could adapt quickly, most SRS players would struggle with the constant pressure to stack quickly and accurately. In the words of someone on this forum, "I thought Tetris was just Tetris until I tried TGM".
I'm not agree with you..I've seen a video made by caffeine on TDS and since, I've been persuaded TDS player's skill can worry TGM players.. And everybody here is enought skilled to play with keyboard, with only a little lose in power..(for exemple my best in TA D is 451 with stick and 430 with keyboard..) Like every day, Jagorochi is modest , maybe you are desagree with me Jago but it's thanks to "battle" I've improved my skill during 2 years..(2002 to 2004) To make a Battle (even against a medium player (S1)..) require a lot of concentration, skill, and speed.. I think I will created myself some enemies, but joystick don't bring a lot of new abilities..I'm sure we can't become a "Master" with a good pad.. It's right joystick is a little superior than paddle, but I especially play with joystick for the style and not for improve my ability..
Just to clear something up: As I said, TDS/SRS style Tetris is meant for playing fast(IMO). 20G is meaningless when you can infinite-spin.. With that said, even if there ISN'T infinite spin, SRS will allow your to 'throw' pieces over obstacles which couldn't be done in TGM. And when I say TGM players, I assume you guys know that we* only practice on 20G. *I don't know about all of you, but I do. To set a SRS players vs. a TGM player at 0 grav (which their own rules), SRS players would pwn in speed, TGM has to downlock after a sonic-drop, slight ARE/DAS would make pieces spawn slower compared to our SRS counterpart. But, if you were to put a SRS player 0 grav vs. a TGM player at 20G.. Then I'd say it would be pretty much even
So if you play both games at their slowest speed, TDS would be faster? I'm not sure what point you're trying to make.
"To make a Battle (even against a medium player (S1)..) require a lot of concentration, skill, and speed.." This is very true. I think a lot of Tetris players don't realize how VS mode can push a player to work harder. In a typing program I'm using, one of the things it does is pits you against a CPU player in a match of speed and accuracy. Initially I thought, "this is retarded!" But when I started trying to beat the CPU, I found myself trying harder to win, and I improved my preformance. It's even better when you add the human/community element. Look at tnet and quadra. Nobody plays by themselves on these games, yet they produced 3tps+ players long before TGM did. In short, whenever I play by myself (which is often nowadays), I consider it practice for when I do get to play someone else.
Even in TGM1 there are important "0G" time attack techniques. In TAP, zangi moves only truly exist below 20G. I wouldn't underestimate TGM players' skill in 0G. Master Mode requires you to perfect both playstyles. Currently I don't really practice 20G. Sure that's what I'm playing when I play Death, but I could survive in 20G indefinitely. What I'm practicing is the crazy-short locktime of 400+ Death. And when I'm sated with that, I'm going to move to Master Mode and practice my 0G techniques. I actually need a lot of practice here, as it's quite different from TGM1 and it takes much more joystick skill.
HO HO ho..Excelent colour_thief I love you. For everybody, What are you able to do against the CPU (in senior offcourse) ? Me I suffer to beat him at grad 18.. 25 is impossible!! even for a japan player..