Was just wondering if anyone could explain the option mode in this game as it isn't in English - there seems to be a difficulty level select that has 4 settings. I have figured out 3 of them - Normal, Hard and a mode that sticks the next two pieces together every time you clear any line(s). However I can't figure out what the 4th mode is. ALso there is a toggle ON/OFF in the options screen that I can't figure out and there is one other option that might be just stereo/mono select but I can't be sure. Would be really grateful if anyone could help!!!!
Hahaha, there is a way to play single player with the Joint piece item? I didn't know that. I'll have to pop it in later and check things out.
Yeah - go to the first option in the options menu (has the text LEVEL beside some Japanese) - press A to change the value. Default is normal, first press gives you hard mode (starts off pretty fast) - and the high score table will show "Hard Mode" (you have to sit thorugh the demo to see that), second press gives you the weird sticky mode!! It has a separate high score table too - but the mode description isn't translated! No idea what the next mode does - the high score table is labelled Normal - think it might be an easy mode because I THINK it's easier but that could be just my imagination!!!. pressing A again brings you back to Normal.
Here is what I got: Marathon Mode Level: Normal - Hard - Double Marathon - Easy Vs. Mode Rounds: 1 - 3 - 5 BGM (Sound Test) Sound: Stereo - Mono Rumble Pack: Off - On Load (*Someone who knows Japanese please give better context on what "ひたすら" is supposed to mean in this context? The dictionary says "earnestly," which I figures kind of fits with challenging the game alone or something? I also know of a Hitasura Mode in Pop'n Music, which in that case was analogous to Nonstop Mode or the like.)
brilliant......many thanks....would hate to think i was missing out on a mode!!! On easy I don't think it lets you record high scores...
Cool, makes sense. It's neat to learn about this Joint piece thing -- I thought the 1P mode selection was just a straight-up difficulty setting and didn't mess with it much. Thanks a bunch for bringing it to light!
No probs.(thanks again for the translation) I reckon getting a double Tetris would be pretty satisfying!!!!!
I think you can't fit two I's end-to-end, -- there are only three spaces on either side of the I-piece in the preview -- but a six- or seven- liner would be pretty slick.
I don't know about the 1P mode, but in versus mode you can stick two I-pieces together to clear a "deluxe" tetris.
"Deluxe" is the message for anything over four lines. It sends two attacks at once. I thought you couldn't stick two I's end-to-end because of the well-width, but I could be off on that.
I'm playing it with the arcade stick - don't fancy tackling it with the default controller as the dpad leaves a lot to be desired.... I have some issues getting lines to rotate once the pit starts to fill up though - think there's a delay before control kicks in and it can be off-putting when the pressure is on. Pity there is no hard drop but then the gravity cranks up quite quickly so I guess there isn't much need for it after a while (a least for someone with my skill level!)
Do you have your arcade stick set to 4-way? RE: Handling the I-piece: Consider its rotation: You need two open cells below the 3rd block in order for it to rotate. A 2x2 or stairs pattern on the right will work. On the left, a 3x2 will provide the necessary open space. If you're trying to rotate into another space, just remember to line up the 3rd block with the space below before rotating. RE: "delay before control kicks in": Entry delay maybe? If so, that's definitely there to help you. You can hold left/right before the next piece enters to prepare movement autorepeat.
I'm using the Sega first party DC arcade stick with this - no option for 4 way - but i don't find that a problem (at least , I don't THINK I do!!). I really like this stick - for the price - I find it really responsive - especially the stick. Maybe i'm having issues with the buttons re rotation. I tried it with the standard controller but the dpad really is too unresponsive for a game like this - you have to press down too hard and you would end up with a pretty sore or calloused thumb if you kept that up!! It's a real pity Sega couldn't have just put the Saturn d-pad onto the DC controller as it was gorgeous to use. Being honest though - I think it's a case of me not understanding the rotation scheme properly more than the entry delay. The entry delay is a must in this game given how quickly gravity climbs. I find that the autorepeat is so effective in this game that I find it hard to control -pieces really fly over the to side of the pit quite quickly upon entry so much so that I find it hard to accurately locate pieces - say one column in. The lock delay is hard to read too - sometimes I feel I have enough time to place a piece and other times I don't. I know it is me though - not the game. I quite like the bonuses in the 1 player - the 100,000pt bonus for 3 tetrises (3 crowns in the little slot machine meter) - is a reward worth taking a risk for - though once i get up a few levels I rarely have time to think about things like that!!
It's a bit nicer with a 4-way guide. Since the game doesn't allow diagonal dropping, it can sometimes be a bit squirrelly if you end up in the diagonals and get unexpected actions in response. (I think movement takes priority over dropping? I forget now.) Anyhow, you could get by, but it's the kind of game that plays best with a 4-way guide so you can move smoothly from direction to direction without having to worry about the corners. I haven't had a lot of trouble with the DC d-pad for this particular game (contrast: it was a bit of a pain for Jojo's Bizarre Adventure!), but a Saturn-style pad would be quite nice. Though it delves into some territory that Sega Tetris doesn't cover, you might want to take a look at some of J.O's TGM Guide. TGM is something of a successor to the original 1988 Sega Tetris, so there are a lot of things in common. You'll have to ignore anything about Initial Rotation System or speeds above (I think) 1G, but a good portion of the advice about how to move pieces, how to stack in a way that supports range of movement, and that sort of thing should still apply. Mmhm, the way to handle fast autorepeat games is to use "two-step finesse." That is, any position in the playfield can be reached with no more than two movement "steps." Autorepeat is pretty much purely a tool to reach the sides of the playfield. If you want a placement near the wall, you would want to use autorepeat to get there and then tap one space back. Enumerating the basic moves, you get: hold to wall, hold to wall and tap back, tap twice, tap once, and neutral. The lock delay should be "step reset" -- that is, it resets to full when the piece "steps" down a row. Otherwise, it should be around half a second. Yeah, I quite like this mechanic. It also goes up in value as time goes on -- 3x tetris at endgame speeds is worth 500k!
cool - loads of info there for me...I get the lock delay thing now - think I can see why sometimes it seems to give me more time (must be dropping the piece down a level when that happens). Many thanks.....
Hi there - I was searching this game on Google and I can't believe I actually found an active thread about it... Can someone please explain how to get the UFO catcher to work? I know you need money from single player mode, but sometimes I can get in, sometimes I can't, it just seems totally random. I actually went as far as to copy the message letter-by-letter into Google Translate, but it got me this: Code: $がたりなので、メニユーにもどります $は、ひたすらモードでたぬてわ! Code: Or because of $, I go back to Meniyu $ Is, I earnestly Te Tanu mode! So... yeah. Any help would be much appreciated.
Uh oh - I slipped up - it's actually Code: $がたりないので、メニユーにもどります $は、ひたすらモードでたぬてわ! Code: $ Is not enough, I will return to Meniyu $ Is, I earnestly Te Tanu mode! Thanks in advance