# Records: [Cubestorm] Classic

Thread in 'Competition' started by Altimor, 7 May 2008.

1. ### Altimora.k.a. Ghett0

Code:
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TOP 3
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Brandonn -    168,350
Kamil    -    161,280

Code:
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Tetrisconcept
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Last edited by a moderator: 28 Sep 2009
2. ### jujubeUnregistered

umm, do we need a leaderboard for a game that has real time updating leaderboards somewhere else? it just seems redundant to me, and it knocks other threads here out of view.

examples of leaderboards we don't have:

Tetris Friends

Tetris Online Japan

Tetris Zone

and the Tetris DS wifi ratings thread was only added after the Nintendo wifi one stopped working.

anyway, nice score Ghett0, not trying to discourage you or anything.

edit: Tetris Evolution, Tetris Splash.

3. ### Altimora.k.a. Ghett0

The point of the thread is to have a leaderboard that's just for Tetrisconcept.

4. ### jujubeUnregistered

oooohhh so you're ascared of the worldwide competition

seriously though, i thought these leaderboards were an alternative to something all-inclusive and auto-updating, not the other way around.

5. ### Altimora.k.a. Ghett0

If I were scared of worldwide competition I wouldn't be ranked #3.

6. ### jujubeUnregistered

so work harder and get #1.

7. ### Billmaan

#94, actually. You should probably stop looking at the monthly scoreboard and start looking at the all-time scoreboard.

8. ### colour_thief

While it does seem a bit silly to have a records thread for something with online rankings, I can understand the want to compete with TC members specifically. The worst thing that can is that nobody posts records and the thread sinks into obscurity.

... Unless of course nobody posts records and the thread gets bumped anyways, as it is now.

9. ### Altimora.k.a. Ghett0

Monthly? What? Oh, now I see.

10. ### jujubeUnregistered

there's nothing wrong with #94, if you were #95 before your last game. it gives you more room to improve towards a promised land where you'll have supreme bragging rights (if that's what you're playing for), so you don't have to settle for saying "i'm #1 at this game somewhere else cluck cluck cluck."

we're no better than gamefaqs if we shy away from real competition when the opportunity arises. the worldwide leaderboard for gravytris gives us one of those opportunities.

11. ### herc

@ghetto: in fact, your score is quite good, because there are several exploits / cheats on how to make huge scores in gravytris. one beeing discovered by a well known tc member (how to build a big golden square).

anyway, i like the idea of a local leaderboard here. if noone posts scores, no problem, the thread will sink down.

12. ### Altimora.k.a. Ghett0

I've actually gotten legit big goldens. You have to build two silver squares and use the gravity gun, or just build a 4*8 square. Stick a S piece on top and leave a gap between your stack and the golden square. Now make another; slide a piece into the notch where you were stacking on the other square, and gravity gun it over. Use the next piece to gravity gun the piece you slid in the notch over to the stack, and then gravity gun the 4*8 square on the left over to the right one.

EDIT : I'm now rank 56 worldwide

13. ### Pineapple

If you remember me that well, then why aren't you returning my phone calls?

What makes the method that I ddiscovered so useful, is that it not only attempts to get the big gold (and that it can also create lots of smaller ones along the way) is that it then also instantly allows you to score heavily from them...

14. ### Altimora.k.a. Ghett0

Score : 417,824

I OWN CUBESTORM/GRAVYTRIS!

15. ### Zaphod77Resident Misinformer

gravity gunning silver squares into a gold square is an exploit. it should result in a silver sqare, not a gold.

16. ### Altimora.k.a. Ghett0

You mean using the gravity gun to put one square on top of the other?

17. ### herc

thats a bug exploit, and it should be gone with the latest alpha release (see cubestorm forum)

18. ### herc

well, if you mean putting two silver squares next to each other to form a 4x8 golden square - why do you call it an exploit?

19. ### Altimora.k.a. Ghett0

It's not gone in the latest one. Just make a variable gravgun_piece_collision_roof and set it to one if gravgun_row equals 23. And if gravgun_piece_collision = 1 then gravgun_velocity = -10

20. ### herc

of course, this would be a solution to the problem. but:
1. yet another boolean flag that increases code complexity - this should definitely be avoided
2. its not natural behaviour. if you pull a piece with the gravgun, then it has to obey the physics and get pulled up.

i think a better way will be to change counting the combos. maybe something that detects somehow when a cascade has finished. (maybe no new lineclear in 10 frames) (of course this simple solution wont work equally well under different gravity conditions)

maybe this: if no line / color / fuse clear happens in a timespan that equals the falling time of a piece under gravity from the top to the bottom , then cascade is over. that way you cant simply juggle forever.
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