i am trying to practice 20g mode in Heboris and am wondering whats the best most accepted non-forgiving skill based 20g mode :- herboris/ti-ars/ace-ars? Srs just seems like cheating to me. Cheers, Mark
Yes, that's the standard "hardcore" ruleset. It replicates the conditions of TGM2 (aka TAP), and it maintains the same sort of challenge that existed in TGM1 and Sega Tetris games. TGM3 (aka Ti) introduced some things that do smooth the rougher edges of this same hardcore play style (Hold, 3 previews, and a couple carefully chosen floorkicks), but the challenge is largely still intact and there is an emphasis on getting more tetrises to make up for it. You can play with the Ti rules and not be considered a wimp, but you will still get pwned by TAP if you decide to rollback. Though you'll be able to adapt very easily compared to coming from SRS.
I will try to be accurate, but noboby has the same evolution..I am a slow example.. september 2005 : ~ 350 december 2005 : ~420 november 2006 : ~440 (yaahhh!!!) decembre 2006 : ~450 January 2006 : ~480 february 2006 : ~500 marsh 2007 : ~519 (HHHAAAAAaaaaaaa!!!!) You can notice the big black hole around 400..Because of the difficulty of the lv 300..
Amnesia you forgot to include an important step in your progress september 2005 : ~ 350 december 2005 : ~420 september 2006: joined tetrisconcept.com november 2006 : ~440 (yaahhh!!!) decembre 2006 : ~450 January 2006 : ~480 february 2006 : ~500 marsh 2007 : ~519 (HHHAAAAAaaaaaaa!!!!)[/b]
Okay i think im SLOWLY starting to get the hang of 20g. This replay is riddled with mistakes but any advice to how i can improve would be a great help. Am i approaching 20g playing correctly? Here's a Heboris replay using TI-ARS, i know it isnt as hardcore as normal "Heboris" and its a little forgiving compared to normal TGM1/2 ARS but hey im learning http://homepage.ntlworld.com/mark9/Ex_M ... RS_424.avi
Hell, EX_Mosquito, are you the ex_mosquito from england with whom I used to play super 2x on kaillera ?
hah yeah i used to play on karillera alot i still play super turbo from time to time. I thought your name rang a bell
He's also damn good at Strikers 1945 II. Whatever you're doing, it's working. You're not there yet but you show a lot of progress. A couple general things that should be solid instincts: 1. Holes in the middle are very very hard to get rid of in 20G. The first hole you made was one of these, and you could have avoided it by placing the I piece vertical in the middle. This hole stayed with you the rest of the game. 2. If a hole is 3 deep, always fill it with an I piece at the earliest opportunity as that's the only piece that will fit. At about 3:50 you missed this. And one more note: You would have more options if you used IRS to pre-rotate pieces more. This is especially important with L and J pieces. Depending on how you advance rotate, these pieces can catch on to any of 3 different columns.
The stacking is not too shabby. You're on the right path as far as placement goes. Keep working on it. As you are improving your placement, make sure to abuse DAS techniques. Avoid tapping a direction more than twice. Also, although IRS is useful, sometimes it's faster to DAS first before rotating.
I'm not sure this is what he needs to hear right now... I don't think he's even locking yet in that video is he?
I was thinking about it at first but I don't really see any reason not to. I'd get used to the DAS tactics now rather than later.