The first two possibilities you gave are pretty cool, though "by acceleration" is better by far. All that needs to be added to that is a "press A while doing the movement" for each case, though I'm pretty sure that you were assuming that in the first place. Oh yeah, then there's where to put the drops...I haven't actually played with a Wii controller so I'm probably not the most qualified person for this, but it doesn't look like the 1 and 2 buttons on the wiimote are placed well for drops. The choices appear to be the B on the wiimote or the R and Z on the nunchuk. Since there's only the one on the wiimote, I'd think that the R and Z would be the idea. Logically these would hence be the soft and hard drops, though whether both lock or one locks (and if so, which one) would be good user options. As for the name, it can't include Tris plus it should include Blockout (I'd hope to get something close to an official ok on this one), so...Blockout Reloaded is another good one. The reason I came up with "Absolute" was less the TAP aspect of it as much as the fact that it implies that now the game is ready. Now we have what we need to make the game playable and intuitive with this control method. Another that came to mind along that line was "Blockout Final", which is sort of like saying that all versions were betas up to this point, given that we only got the wiimote that we needed to play it all along recently.