i made another update to net_standard.c this one lets you force init LR move off. http://eunich.cochems.com/~zaphod/net_standard.zip try NOW.
I think you exagerate a bit mufunyo.. There is around 10 peoples here who can seriously touch them.. Sure I won't try in a 40 lines, but in a battle that will be different, I consider that my stacking is slightly superior, so they will eat garbage if they battle against me or c_t...
blink is very strong, too. and jono is joining the mix. amnesia, keep in mind that versus is a very different battlefield than single player.
my greatest achivement. I have added customizable repeat delay to the srs setup, and to multiplayer. backup your hebo mini then unzip this in. REMOVED, part of official Mini now
A message for the creators of heboris mini: My server should not be in the INI file. It is a personal server I was using for testing. I made changes to the server which needed to be tested. It will not be running all the time.
totally different--it's going to take me a long time to get used to playing like this, but it is a whole lot more enjoyable for me than TDS so that shouldn't be a problem. i think this whole tier thing people seem to have going in their heads around here is going to have to be refined. most people on this board are "freaking good" at tetris, and regardless of who has the fastest 40 line, the fastest master mode complete, the best shirase endurance, there's a huge move to an even-er playing field with something like this. worth keeping in mind: mandating a relatively high ARE can get someone at 3 pieces per second playing near fairly against someone comfortable at 2 pieces per second, with no actual "handicap" in play. now what we really need is some stat tracking that shows how many games against a given player were loss/win, and then in a couple months you guys can start making lists of top players again.
right. a high ARE and/or a high line clear delay is an equalizer that gives the slower people tiem to think without being steamrolled by a fast player. Ideally low speed games should be played without ARE, while high speed play definitely NEED it. (20G without ArE is pretty hard)
I think this will be a very good opportunity for people to improve. Multiplayer refines many weak points that go unnoticed by singleplayer-centric players.
If garbage was sent during play, then there really isn't any big difference (other than the irregular and non-constant garbage sent by a human). The assumption though was that most players play more standard singleplayer modes.
that's like saying why bother playing street fighter against anyone when you can play single player mode instead.
It often costs significantly more money to play multiplayer over the Internet, such as cell phone minutes, Wi-Fi hotspot access fees, or subscriptions to a matchmaking service.
it would be a whole lot cheaper for me to communicate with other tetris enthusiasts in real life, or even mail out a tetrisconcept newsletter biweekly. does that mean i shouldn't pay the tetrisconcept.com hosting bill next month?
oh, but if you host with someone and they can't seem to use auto repeat properly, they are playing with my mod, and you need to download and install it if you want to play a fair game with them. either that, or they should redownload my mod. i fixed it to play nicer with official beta 4