the rules are simple. use any rotation system. allowable randmizers. memoryless (not recomended), history, or 7 piece bag. (seperate leaderboards wil be kept for the different randomizers) Gravity. 0g or higher. no more than 3 previews and hold. TDS and DTET users, sorry, you got too many previews to work with. You must clear ONLY Tetrises. If you clear a non tetris, the challenge ends. Memory 6 roll zaphod77:203 tetrises:ti-ars, 1/256 G johnberhenry:17 tetrises:SRS:0G Bag jujube:50 tetrises:SRS,20g Memoryless Nobody that brave. btw, that 39 tetris score is NOT my best. but i don't have proof of it. I will do a better one for history 6 rolls.
did you mean enter below ceiling? if that's the case, can i recommend that rule be removed for the sake of allowing scores from games that don't give you that option? i get the feeling you want this challenge to be as open as possible, and i could see that option being more important if this were a secret grade competition (or anything that requires the player to stack high). i'll give it a go later oh, what about well width? i'm assuming 0G + 7 bag + 12 wide = easier because of more placement options.
allowable randmizers. memoryless (not recomended) history, or 7 piece bag. Should there be another comma? If so, what do you mean by history?
Result: Stopped Marathon on 2008-05-14 at 11:54 Played 204 tetrominoes in 3:35.96 (56.67/min) (active time only: 3:27.51, 58.98/min) Pressed 915 keys (4.48/piece) Made 68 lines (single: 0; double: 0; triple: 0; home run: 17; T single: 0; T double: 0; T triple: 0) Sent 84 garbage (23.33 per minute) Made 8-row rectum for grade 3 LJ score: 23600 Options Well: 10x20, Enter: Below Speed: Zero, ARE: 0 ms Randomizer: History 6 rolls of Tetrominoes Hold: On, empty, Rotation: SRS+initial Lock: Move reset, Deep: Off Line clear: 0 ms Naive, Gluing: Off Drop score: None, T-spin: Off Garbage: Off, DAS: 166 ms 1G Soft drop: 1G Slide, Hard drop: Lock Shadow: Faint color, Next: 3
okay, i see my challenge wasn't thought out well enough. I will edit the first post, and set up the leaderboards. That said, getting 50 in a row in 20g with bag makes it seem that perhaps bg is too easy? will wait and see if anyone breaks 200 tetrises. Oh, btw. i just got 203 tetrises. and i'd have gotten a LOT more if it wasn't fora couple misdrops that prevented me from reclaiming the field without skimming. Anyone else think i should just retire the challenge? I think i've proven that the arika randomizer is fair with 3 piece preview and hold.
That's the randomizer that keeps a list of the last ceil(nPieceTypes/2) pieces you got and tries to give you one not in that list. (For the set of seven one-sided tetrominoes, the list has four elements.) TGM, TAP, and Ti use a loose history randomizer, which occasionally repeats a piece. Lockjaw has both loose and strict history randomizers. But if a randomizer is fair at <1G, that doesn't automatically make it fair at 20G. For instance, Arika rotation without floor kicks makes I tetrominoes more difficult to handle.
Hard to handle, but not impossible, as demonstrated by the GM glass players. But my 203 tetris run that only ended because of a few misdrops is proof that the randomizer itself is fair in TI. The next level of the all tetris challenge is 20g with infinite lock delay and ARS. if I can master that, then all i have to do is learn how to handle the speed.
Okay, thanks for clarifying. What about a memoryless without holding, zaphod? That would be hard enough to make it interesting.
i think memoryless with hold is hard enough. I refuse to even try it. However, the other two main randomizers may be interesting without hold in this challenge.
No Previews No Hold Memoryless Randomizer Game Boy Heart Speed Curve Tengen Rotation Final Destination Code: Stopped Marathon on 2008-05-14 at 21:08 (Well: 10x20, Enter: Above, Speed: Game Boy Heart, ARE: 0 ms, Randomizer: Memoryless of Tetrominoes) (Hold: Off, Rotation: Tengen initial, Lock: Never, Deep: Off) (Line clear: 0 ms Naive, Gluing: Sticky, Drop score: None, T-spin: Off, Garbage: None) (DAS: 116 ms Instant, Soft drop: 1G Slide, Hard drop: Lock, Shadow: Color, Next: 0) Played for 1:20.90 (active 1:18.00) Played 74 tetrominoes (54.88 per minute, 56.92 per active minute) Pressed 255 keys (3.44 per tetromino) Made 17 lines (single: 1; double: 0; triple: 0; home run: 4; T single: 0; T double: 0; T triple: 0) Sent 19 garbage (14.09 per minute) Left 122 blocks behind LJ score: 5500 Yay, 4 tetrises.
from the first post in this thread if you want to keep this thread going, can i suggest these stats be more specific? Tetris Zone Master mode != Tetris DS Marathon level 20 start != LJ rhythm etc.
Does this get me on the board? game: Tetramino rotation system: TOD M4 randomizer: Tetramino* (very close to Memoryless) preview: 1 hold: Off gravity: <1G score: 12 homers video: DivX *Tetramino randomizer: 87.5% of the time, memoryless 12.5% of the time, the next item in the repeating sequence [IJLOSTZ] this was done because mod 7 is expensive on an NES CPU
well i think there's little point in continuing the thread. but I still think it's a worthwhile training challenge. once i readjusted my stacking strategy i found it easy.