Just tried it. It's really nice.
All is well, and hope is alive.
Sorry about that. Just junk resulting from other junk imposed on me.
https://www.reddit.com/r/katakano/
In *Japan*, everyone is a baby, and never grows up, at least right now; they are 100% SUPER ULTRA MEGA dependent on direct information connections...
It's been a long time since I've done webdev, but I could help with something along the lines of asm.js/emscripten/WebGL/other tedious work.
AFAIK, naive gravity is often coded by copying all rows above a line down one row, then going up until another line is encountered and copying all...
I've come up with an algorithm for naive gravity. Attached is an implementation of it in Lua, tested with the 5.1 and 5.2 command-line interpreters....
I think this will let you use your XInput device with DirectInput software, like Nullpomino or Cultris: https://code.google.com/p/x360ce/
xenphor, I tried downloading the latest build, Texmaster2009-3, and I got the same error when trying to run the 64-bit Linux binary. Though when I...
Sorry, no version control right now. Just post an archive of the code in a post to this thread (no .dmg files, please!), and I'll manually merge the...
Thanks XaeL. That little refactor is much better than my goto; you'll be credited in the source for that change.
This is a semi-playable pre-alpha of my current efforts to clone TGM1 using OpenGL for graphics, and SDL 2.0 for everything else. The package...
The entries in the gravity table are in frames per row, so 6 means the capsule will remain in the same row for 6 frames before dropping one line....
I think I'm getting the same error in Linux Mint Cinnamon Nadia that Marq is getting. This popped up in the console I started zeromeaner in:...
I've added information about capsule generation, virus generation and just now how the gravity works to the Dr. Mario wiki article. Check there for a...
I've improved the C code now and added a simple Makefile for Linux and Mac OS X developers. I've also added an assembly listing of sub_B771, which is...
I found the randomizer code and have figured out a bit of how it works. I've also rewritten the randomizer in C code. A few notes: The algorithm...
Archive.org to the rescue.
I managed to find the necessary information to find out how the randomizer works, but I'm a bit in over my head with figuring out the randomizer's...
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