Attached is the source code for my reverse-engineered C version of SNES Dr. Mario's virus randomizer. The code directly corresponds to how the...
No, the only analyses I've done of Dr. Mario NES are of the capsule and virus generation. But I could go back and get the drop speed formula.
Out of my TAP research, I've created a tool that can generate a sequence of items, and prints out statistics of the item generation. Attached is an...
Attached is a deck for use in Anki, a flash card program. For each card, you'll hear a TGM piece preview sound, then have to recall the piece. I...
I've created a MAME cheat that allows disabling TAP's in game music. It doesn't disable music playback in the sound test screen. The attached package...
I've never disassembled the SNES version, I only said I might do so. But now that you say its randomizer could differ from the NES version, I'm more...
Even the row 20 bug, where clearing a double or more with blocks in row 20 leads to row 20 being copied down?
I've come up with a new randomizer that behaves much like Ti's when used to generate tetrominoes, but is usable for any number of piece types, such...
I have to wonder if the Tetris game runs on a Sega System C emulator, rather than a true Genesis/Megadrive emulator; the System C, though based on...
I would hope they didn't use my Genesis port of Sega's arcade Tetris. It's rather poorly optimized, though they might've borrowed the randomizer....
The algorithm used to order the records is currently incorrect. From my investigation, I've found TAP orders doubles records based on the sum of the...
I tried running the vanilla version of MAME that's part of Raspian on my Raspberry Pi 3 Model B (not plus), and it couldn't even start TAP after...
Here's a guide on how to use the MAME graphics viewer. Protip: TAP's graphics are palette based, and for some graphics the palettes are loaded right...
I've written up an initial wiki page for Sega's System 16 Tetris describing its randomizer.
There's a modified version of Tetr.js, which has an "Arika*" rotation system (it's basically just Ti's ARS) in its settings. It's not really TGM,...
Here's some instructions on how you can get the TGM1 graphics yourself: Get TIM Viewer. Extract the tgmj.zip MAME ROM set, and verify you have the...
If you can wait a while, I can make a tool that dumps the graphics from the TGM2 ROMs. I'm not going to distribute the images.
Yes, as long as debug mode is active, no records will be saved. "System reset" is meant to be either an actual reset of the system (that is, full...
Running from the CLI (and running from RetroPie/EmulationStation is effectively the same) results in no X server being used, with NullpoMino's SDL...
I've attempted getting NullpoMino working on RetroPie, but ran into an issue. The game has terrible screen tearing, making it an awful, unplayable...
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