winamp works. sweet. edit: you know what would be cool? for the pre-game animation to work as ARE. edit2: <img...
what about a tgm ace interpretation? in ace, games last one hundred fifty lines. not sure, but i think it hits 20g around 3/4ths through or so.
new version's really great. with world, though-- a sort of initial hard drop should exist. pressing and holding up during are, and it'll lock when it...
nahahaha.
nice 48, jono. keep up the good work.
"Suggest some features that aren't already in TODO.txt, and I'll see what I can do." how about a downstack mode? random garbage (not ds random,...
cause you have html enabled or something like that. i'll fix it eventually. just wait.
about the "ready, go!"-- the tgm series, as well as deluxe, as well as probably others, show the piece previews during the "ready, go!", and then...
tepples, are you talking about <a href="http://www.tetrisconcept.com/ithingy.wmv">this</a>? because i'm a bit confused right now. edit: i think...
the videos only show j/s. in any case, i was talking about worlds for xbox (and probably the rest of the tetris worlds releases), as gba worlds...
i corrected the page again. the problem is that you're not rotating symmetrically. For the J/S, orient B then A-- for L/Z orient A then B. Remember...
you must've had the orientations wrong or something, because it definitely works like i diagramed it in tds. press b, then once it's all the way...
i made that video. you can locate it here: http://www.tetrisconcept.com/content.html
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