don't forget that game reviewers like ign (not to mention nintendo themselves) are able to rip video directly from nintendo ds. i'm sure someone...
very cool. will check it out.
what's with all the tetrinet knock off's lately?
it's obviously sped up. i've seen the real version, and it's waaaay slower. 150tpm = not possible ever also, you can tell it's fake because of...
yeah, i was finding about 530ms, so i thought it just as well. although, that may be more in part to my "timed" reaction, than processing speed.
short term, no. long term, yes.
Good point, so let's break it down. I ran a few tests and Deluxe v1.4.0's ARE is just over 500ms, so we'll call that even. But does that mean...
dlx is closer to tgm1 are.
"the spawn time of a new piece." that's what i meant by are.
jeffr8, a 22 second game would mean you were playing at about 110tpm. considering my best games on the cellphone were consistently about 70tpm...
thanks for fixing the posts, herc. much more navigable now. i open this thread with an ounce of skepticism since i had read really great things...
you know, we can really just click on the link to read the article. right? btw, in france you should only work 35 hours a week? meaning no less or...
psh nightmare level 1300 of course. gotta shoot those monsters up.
the joy is infinite. that's all there is to it.
oooh, it's on. just as soon as i beat doom.
Tepples, maybe a better way to set up the connected bmp would be to draw all orientations for all tetrominoes separately.
This looks very complex and in-depth. Look forward to reading it later.
we've had girls here before! wait, that was a guy, nevermind.
very dtet.
Re: [Lockjaw] 40 Lines & 180 Seconds lockjaw automatically saves your replays. just take the demo.ljm file and upload it to our wiki. you'll need to...
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