not sure. probably had more than one player.
same with tetris mobile (elo). i remember seeing a 70ppm girl beating a 150ppm guy on tnet2 before.
i did it and found these dlls: DDRAW.DLL SDL.dll fmodex.dll zlib1.dll pcre3.dll SDL_net.dll OPENGL32.dll MSVCP90.dll MSVCR90.dll...
it's a negative motivation against speed. it's saying "don't improve."
can't wait to test this! (just as soon as someone else wakes up)
nice. thanks a bunch.
that "<100ppm" crap from cultris is retarded. i hate it. speed restriction is the dumbest thing i've ever heard of.
Anybody know for certain? Seems like about 30.
edit: k, digital just told me i called you air bag. that was a complete brain fart, and now i get why you told me to grow up. sorry. [img]
I know you think parallel key presses "etc ect" invalidates my assessment (because you've lectured me on it already), but I just can't help but look...
Air Bag, I'm having trouble following what you're saying, and I don't get why you think certain setups are "speed-based" and "action-based." Why...
hmm, i better find out if i can borrow one of my friends' regular ds to practice on.
got the affidavit in the mail today--so surreal... hey Chaos or z-flo, in the last tournament, did people play with their own ds? if not did they...
oh yeah, i wanna play all you hawaii guys heads up.
as for garbage, there's definitely "lucky" and "unlucky" garbage, and any side effects that could result from both players getting the same garbage...
it simply doesn't happen like that in practice. quadra, cultra, tnet2, tetris splash: all of these games give the same sequence of tetrominoes, and...
intelligent stacking should be what wins games, not gimmicky "counter attacks."
the aggressor already has the time advantage, and the "i've seen what's coming ahead" thing is not a big deal at all. it's not like dtet players plan...
Pineapple Fanta's my personal favorite.
absolutely will take pictures. expect a post chock full of all that stuff after the tournament.
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