Carnival of Derp

Thread in 'Competition' started by makiki99, 26 Mar 2017.

  1. Welcome to the side-event called Carnival of Derp!

    Rules are simple: play Death with proper speedcurve and torikan, but with changed ruleset. For example, Ti-ARS with 3 previews+hold, SRS without previews, or even use NES rotations! Just remember to specify the ruleset in your post.

    DERP TOLL: 3131(best only)/5072(total)

    Blockdrop - The Almost Death
    Code:
    Rank | Player         | Level | Time    | Game/Engine
    ======================================================
       1 | makiki99       |  500  | 3:48.55 | Blockdrop
       1 | Oshisaure      |  500  | 4:24.40 | Blockdrop
    
    4wide Ti-ARS
    Code:
    Rank | Player         | Level | Time    | Game/Engine
    ======================================================
       1 | Oshisaure      |  895  | 4:15.93 | Nullpomino
    
    Shirase Rotation System
    Code:
    Rank | Player         | Level | Time    | Game/Engine
    ======================================================
       1 | Oshisaure      |  442  | 4:52.48 | Nullpomino
    
    No Rotation System
    Code:
    Rank | Player         | Level | Time    | Game/Engine
    ======================================================
       1 | Sinewave       |  999  | 0:45.43 | Nullpomino
    
    No Rotation System w/ ARE cancel
    Code:
    Rank | Player         | Level | Time    | Game/Engine
    ======================================================
       1 | Sinewave       |  999  | 0:03.41 | Nullpomino
    
    classic0-68k
    Code:
    Rank | Player         | Level | Time    | Game/Engine
    ======================================================
       1 | eskatre        |  315  | 3:01.85 | Nullpomino
    
    SRS
    Code:
    Rank | Player         | Level | Time    | Game/Engine
    ======================================================
       1 | Omio9999       |  422  | 3:54.83 | Nullpomino
    
     
    Last edited: 2 Apr 2017
    Oshisaure and Starfall like this.
  2. I'll start with my custom rotation system, which I made for my own Tetris game called Blockdrop.
    I believe all other things are unchanged compared to TAP Death.
    [​IMG]
     
    Oshisaure and Starfall like this.
  3. Obliteration with a wonderful "rotation" system by @Oshisaure and improved by me to have no delays whatsoever
    [Previously 999 @ 00:04.15]
    EDIT:
    [​IMG]

    I IMPROVED IT
    EDIT 2: I added the Rotation system in attachments! READ THE README!
     

    Attached Files:

    Last edited by a moderator: 26 Mar 2017
    Oshisaure and makiki99 like this.
  4. makiki99 and Starfall like this.
  5. same no rotation system
    BUT WITH DELAYS
    [​IMG]
     

    Attached Files:

    Oshisaure and makiki99 like this.
  6. Oh hi look at me I'm at school casually stealing a computer to raise the derp toll
    upload_2017-3-27_11-46-45.png
     
    Starfall and makiki99 like this.
  7. Would regular Death starting at 500 fit? (Subtracting 500 from the final score of course)
     
  8. Not really, because:
    1. you are still playing "real" death
    2. you are skipping half of the game, including torikan.
     
  9. Speed mania using classic0-68k
    classic0-68k.jpg
    This is actually pretty fun
     
    Oshisaure, makiki99 and Starfall like this.
  10. Alright, so what do we pan this to, "Current" being "whatever Null ships with"?
    [​IMG]
     
  11. Current is whatever you've chosen in Options -> Rule Select -> Tetromino.
     
  12. [​IMG]
    So it's Null's default/standard ruling.
    [​IMG]
    Which I proceeded to do poorly on because Null decided "Up" was "lock". >.<;
     
    Last edited: 1 Apr 2017
    makiki99 likes this.
  13. Code:
    Rank | Player         | Level | Time    | Game/Engine
    ======================================================
       1 | Omio9999       |  422  | 3:54.83 | Nullpomino
    
    I wasn't aware that an "n" was supposed to be in my name. =P
     
  14. sorry, fixing it now
     
  15. Since, the real Carnival of Death has ended, Carnival of Derp comes to its end too. We had 5 players playing in 7 rulesets, with extremely wide range of difficulties. We've contributed a good few thousand levels to the derp toll. Let's hope we'll crush both tolls next year!
     
    FreakyByte likes this.

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