I don't think he meant "difficult" when he said "confusing." I took that as "a great deal of potential for error" rather than "difficult to come up with a way to implement." Also, consider that English is not Report's first language. The technical details are there, but Report would need to set aside time to parse it all first. He has already put Texmaster on indefinite hold once due to lack of sufficient free time, so I get the impression that -- although he is working on it again -- he has less time to devote to it.
Here you guys go, another mirror for...: Version 2: http://files.myopera.com/machoman3499/Tetrisconcept/Mirrors/Texmaster/Texmaster2009_v2.zip Version 2 beta 3: http://files.myopera.com/machoman3499/Tetrisconcept/Mirrors/Texmaster/Texmaster2009_v2beta3.zip They'll last forever, and the .rar's are the same (comparing to my older SFX incident, which I apologize for that ) I figured I would try and help out here, even though I can only do this little part.
quick question - is there a key somewhere that toggles in-game music? i don't think so, but just making sure.
hi everyone. i was wondering if there's any way to customize the configurations for keyboard. i'm currently using setting 3 i think which is z,x for rotate and down for lock. i want to change to up for lock; it hurts my fingers when i use down. is there any solution or should i just switch to another tgm clone?
Settings 5 and 6 can be completely customized, but you'll need to refer to the key.html to know what number code represents which key.
Could anyone provide a link to next_yellow.wav next_blue.wav next_orange.wav next_green.wav next_perple.wav next_skyblue.wav next_red.wav from the tgm games?
After installing Texmaster on my new PC, I've distinctly noticed framerate drops during play, most noticeable during line clears but overall a less fluid experience than when I play it on OSX. Is there any known reason why this would happen on a 64bit Windows 7 system? Is there some sort of program or OS setting that would cause this?
Framerate drops are surprising. This game has run fine for me on even the lowest-end setups. Win7 does have input lag, though, but that's a different issue.
BGMs: ADPCM to WAV Converter? Just a-wondering if anyone knows of a (preferably freeware) smallish ADPCM to WAV converter utility?
Thanks for the links, guys. Unfortunately, neither seem to be able to import/convert Texmaster's ".ADPCM" BGM files. They either gave an error when attempting to import/open them, or simply resulted in pure noise (the later was the result when using GoldWave and Cool Edit Pro as well, and those two support all sorts of standard; as well as obscure; sound file formats). Am I missing something here, or is it possible that Waveosaur or Audacity can't open these formats/types of files that make up Texmaster's BGMs? P.S. These were what I was trying to convert to WAV format -> http://nihon.se/data.7z .
Guys, I also tried Sox Sound eXchange ( http://sox.sourceforge.net ) using about every command-line parameter that the utility supports (and gawd knows it has a million of 'em LOL!) to no avail. Any ideas?
Prolly a dumb question (with my lack of Tetris hi-tech knowledge), but is the rotation/buttons backwards for Texmaster's World/SRS modes? For instance, I have "Z" set for rotate-left, and "X" for rotate-right. This works fine for the Classic modes, but is backwards for the World modes (i.e. in World mode "Z" rotates right, and "X" for rotates left).