Ahh ok. That's a good idea!
Ahh, so yikes but not too yikes. What are you using to get the image in? OpenCV? You might want to try using threading (i know its only got one...
Yikes! Do you have a pi3 or similar for testing? it's not an ezcap but my understanding was that rasppi 3 could decode and display 30fps on certain...
Ahh ok thanks for clarification. Yeah pixel perfect rgb is a great assumption for reducing cpu usage but unfortunately with cheaper hardware the...
That's a little annoying since you have to spend precious cycles determining dummy frames. But at least it looks like it would work with NTSC too....
First i would like to apologize if my tone/manner appears like I am not reading your posts thoroughly. I just wanted to double check that it indeed...
Thanks for the clarification Are you able to disable deinterlacing? The ezcaps i've seen in the wild have some ability in windows at least to...
Clever tree, but i was about to say you can't rely on single pixel accuracy for non white pixels, and even white pixels can be sometimes eh. You did...
Right, spot on about those optimizations. Its a different set for a different set of tradeoffs. my particular set reduces OCR cost to 3 digits; at...
Just a few things on OCR optimization (from my own github discussions): Level 1 optimization * I'm guessing you don't scan piece distribution. * OCR...
I didn't get any notification; eugh That artifacts are due to deinterlacing. You can guess what an interlaced stream does to an average of 5px for...
It is definitely pretty trivial
Not sure what you mean by this. Game capture (from capture card) to json is already a solved problem on github by quite a few members. Same thing...
> Altinput itself causes less lag than is present on an official Type-X setup with JVS. I had to recompile alt-input to get it to work, and i still...
Right, there's a few solutions for this already (K, myself, trey, etc have all implemented some). So if possible it'd be ideal to save your time and...
Separate names with a comma.