Well it may be that shmupmametgm needs more CPU than the other one, but that probably isn't it, there are a lot of things that may be causing it. For...
You definitely don't need that, I don't even know why does it want to do that by default. You can add NO_DEBUGGER = 1 after USE_DISPATCH_GL = 1 in...
Which one? I think the best course of action here is to make a symlink to the Headers folder, like this: ln -s...
That clobber is unnecessary on asm statements with gcc. Try replacing these files.
If you can tell exactly what the full path of SDL.h is, it should be easy to solve. Maybe the framework is structured differently (i.e. there is no...
If the headers are there, you can add the directory containing the SDL directory in the makefile. Around line 455 in the makefile, you can add...
You need to copy that over a mame 0.137 source code. Here: https://github.com/mamedev/mame/releases/download/mame0137/mame0137s.zip
Here is the source code, it should compile out of the box in Linux now. It also contains the 4-way fix and the framerate fix, which are platform...
Just backported the framerate thing, at least to Linux for now. It was this commit:...
That worked wonderfully! Here is the binary, I only changed that line. Yes, there are some hardcoded things in mametgm, so it's not really a worry to...
Here is the binary in case anyone wants to fiddle with it, it only works on Linux x86_64 (If it does, it may complain you have an outdated library or...
Hi there No, I'm not here to beg for a binary, I actually got shmupmametgm (0.137) to compile on Debian Unstable after some quirks. I am here to...
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