The titles were always a little mysterious. I'm not sure what earned them. We're looking at maybe setting up a semi-permanent public server on...
This looks super cool thanks for putting it together! Here's an upload of 1.40: https://easyupload.io/92rltj By the way, I added all my memories...
Right on, that rules! Can't believe I made that mistake, I must have written that code snippet with the 0 case properly handled dozens of times....
I have a request actually! The distribution from my graph method looks weird, so I'd appreciate confirmation. The idea is from TPM, kind of like a...
I tried to implement it today and I think I see the issue. To use my tools you have to represent a randomizer as a digraph with a finite number of...
Sure I'll give it a shot. Like post #260 yeah? What's the setup exactly (what bag sizes)? Just a single piece in the bottom layer? I must be missing...
That's pretty neat that they experimented with a couple different randomizers in there. Hopefully someone digs into it again at some point.
Yeah deep bag concepts are neat, I should explore them more than I have. I have a framework where even for highly experimental randomizers I can...
That's so cool! Thanks for sharing nice to have that mystery solved.
Glad you're alive and still care about TNT64 gilly!
Didn't get to play enough for the 999, but please add 674 from me.
Well I don't even have a sub 6 GM in death yet! So there is a lot of extrapolation going on between my personal lookup table and the hypothetical...
I think this is a really interesting question with a lot of nuance. Interpreting the question pedantically, real score attack would involve level...
I think that's where I saw it! Thanks for sharing.
The maximum drought size is technically unbounded with that algorithm, and the average drought size has to equal to 7 (or however many distinct piece...
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