Jewelry Master Twinkle is an Xbox Live Indie Games version of the freeware PC game Jewelry Master made by Arika, the same folks behind the TGM series. Jewelry Master Twinkle Light is an even newer version that has simplified game rules and a relaxed difficulty. Download Links Jewelry Master Twinkle Light - 80 MSP (1 USD) Jewelry Master Twinkle - 400 MSP (5 USD) Light mode is only contained in Jewelry Master Twinkle Light. All other modes are only contained in Jewelry Master Twinkle. Records by Score Light Code: +----+--------------------------+----------+-----+--------+ |Pos.|Name |Score |Level|Time | +----+--------------------------+----------+-----+--------+ | 1|colour_thief | 1,160,370| ALL| | | 2|Edo | 1,102,050| ALL| | +----+--------------------------+----------+-----+--------+ Normal Code: +----+--------------------------+----------+-----+--------+ |Pos.|Name |Score |Level|Time | +----+--------------------------+----------+-----+--------+ | 1|colour_thief | 1,135,520| ALL| | | 2|Edo | 1,129,750| ALL| | | 3|Billmaan | 958,020| ALL| | | 4|Kitaru | 961,450| ALL| | | 5|Ray Ayanami | 804,380| ALL| | | 6|KevinDDR | 668,010| ALL| | +----+--------------------------+----------+-----+--------+ Hard Code: +----+--------------------------+----------+-----+--------+ |Pos.|Name |Score |Level|Time | +----+--------------------------+----------+-----+--------+ | 1|colour_thief | 1,127,340| ALL| | | 2|Edo | 1,065,300| ALL| | | 3|Billmaan | 917,230| ALL| | | 4|Kitaru | 893,410| ALL| | | 5|Ray Ayanami | 773,290| ALL| | +----+--------------------------+----------+-----+--------+ Another Code: +----+--------------------------+----------+-----+--------+ |Pos.|Name |Score |Level|Time | +----+--------------------------+----------+-----+--------+ | 1|colour_thief | 938,920| ALL| | | 2|Edo | 912,080| ALL| | | 3|Billmaan | 869,350| ALL| | | 4|sjoecool1991 | 822,180| ALL| 6'04" | | 5|Kitaru | 819,180| ALL| 5'46"11| | 6|Ray Ayanami | 799,980| 998| | +----+--------------------------+----------+-----+--------+
I thought there was a guideline against records threads for games with an internal online leaderboard?
This is the XNA version, which as far as I'm concerned doesn't have a leaderboard or even achievements. Unless I overlooked it. Someone else please verify this for me; I'm not at home right now.
Yeah you're right, no leaderboard or achievements. I'll upload my scores later, I've been busy all day unfortunately. Also, is having a ranking for fastest times a good idea? Performances are only ranked by score in the game itself, so unless you make sure to save your fastest replays it might be problematic keeping track of what you've achieved.
Well, see, it isn't. XNA/Indie Games differs from XBLA in that the games are reviewed by the community and not Microsoft. They don't have to have achievements or leaderboards. In fact, it appears adding a leaderboard to an Indie Game release would be somewhat obtuse in implementation.
Here are my scores so far, just to get the ball rolling: Normal - 959,470 ALL Hard - 907,650 ALL Another - 729,990 ALL I have no idea what any of the times are.
Gotcha. I'll post scores as soon as my brother stops playing CoD. I have around 800k on everything, I think.
Bumping this. Normal - 808,760 ALL (7:45:75) Hard - 786,780 ALL (No replay, so no time. Also, my only play so far rofl) Another - 819,180 ALL (5:46:11)
I'll post my scores soon, I've only just got this. By the way, here's the XNA Creator's Club page for this game: http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=ebbd3a08-0cc9-415a-ac9d-aeaf5b2319eb&type=2 Among other things, it explicitly lists the languages supported and regions of availability.
Here are my scores so far, just so Edo stops asking for them: Normal - 1,019,240 ALL Hard - n/a Another - 766,570 916
I managed to spend a bit more time playing this today, and made a new high score: 1,108,140 in Normal mode. (EDIT: The following paragraph has been mostly proven wrong. As of Jan30th, it's suspected that the conditions for second dates are dependent on both score and time, although it's all still a bit mysterious...) As colour_thief has already discovered, scoring over 1 million points allows you to go out on a second "date". For the next game you play, Naoko will be dressed in different clothes and the setting and dialogue will be completely different. Sadly, I only managed to score 952,290 on the second playthrough, and the costume reverted to normal on the congratulations screen; it may be necessary to score over 1 million with consecutive games in order to progress and unlock more "dates". I took a few pictures for those of you that are interested: btw, the gigantic white jewel in the fourth picture is the key to increasing your score - you get a bonus for the largest solid rectangle within your jewel, in this case it's a 6x6. It's also possible to draw a 7x5 rectangle in there, but its area would be 1 less, so it's the 6x6 that is counted. Conveniently, the bonus is capped and stops increasing once you reach an area of 36.
This is not the requirement; I've already seen other costumes. I'm pretty sure each mode has two "dates," but I haven't been able finish "date two" of Hard or Another in the green yet. (Actually, maybe I have finished Another "date two" in the green, but I can't quite remember...)
I've got the second date of Normal after 1,000k, but never for 900k. I've got the second date of Hard after 900k, but never for 800k. What are you proposing triggers it if not the score? Can you quote a specific contradiction that shoots down the score theory?