Using both rotate buttons

Thread in 'Discussion' started by Alpha Omicron, 30 Aug 2006.

  1. Alpha Omicron

    Alpha Omicron Unregistered

    Thanks for the awesome post on the main site, nicholas.


    Now I've finally got the motivation to teaqch myself to use both rotation directions.


    Does anyone have any stories to tell about this issue? Did you have to learn it, or did it just come automatically?
     
  2. Sully

    Sully Unregistered

    I had to force myself to do it. It took a few days for my brain to adjust. Now it's second nature.
     
  3. tepples

    tepples Lockjaw developer

    Rule of thumb in SRS: When moving I, S, Z to the left, press B. When moving I, S, Z to the right, press A.


    Exception: Games with fast sideways motion (TGM3, LJ, and HeborisUE, not TDS), where you are placing the tetromino one square from the wall. Here you want to move the piece next to the wall and then press the opposite rotation button.
     
  4. its always been natural for me, and i can't/don't like to play games without both rotations.


    i would make the analogy to driving a car or even walking--sure, you can get where you want to go by only making right turns, but turning right and left is so much easier, and much more fluent.


    i'm in no position to advise others how to play tetris, but personally i just feel more complete using both CW and CCW rotation.
     
  5. sihumchai

    sihumchai Unregistered

    I learned this via Nicholas' TDS faq over at GameFAQs/TC.


    It's part of the "How to play fast".. By using dual-rotations(and counting the number of presses needed to get to the dropping column).. You'll play faster.


    And that's why I've adopted the dual-rotation technique.


    But also, and mostly importantly, for the twists. As each twist/orientation requires different rotations.
     
  6. tepples

    tepples Lockjaw developer

    As for using both rotation buttons on L, J, and T, that didn't come about until I played a bit of Dr. Mario, where the smaller playfield and smaller pieces (dominoes) generally lead to a lot more in-place spins.
     

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