TGM3 Rotation, another question.

Thread in 'Discussion' started by JoshuaD, 30 Sep 2007.

  1. JoshuaD

    JoshuaD Unregistered

    Sorry for all the detailed posts. The knowledge here is so broad that it's much faster and informative to just ask rather than try to simulate the situation myself.


    The wiki is very clear on the changes in I kicks that were made for TGM 3. But I'm not sure whether the I piece can combine floor and wall kicks at the same time.


    For example, does this rotation succeed?


    Code:
    %%%%
    %
    %XXOX
    %%
    %%%%%%
    
     
  2. Probable fail, but it's such an obscure situation I can't think of any practical use.


    CT may be able to confirm just out of curiosity.
     
  3. mat

    mat

    does not work in heboris for what it's worth.
     
  4. When moving into the vertical orientation, I do believe there are no wallkicks... Only floor kicks. See this for reference.
     
  5. JoshuaD

    JoshuaD Unregistered


    Oh snap. Very interesting.


    Can anyone confirm this? That it only tries wall kicks when rotating from Vertical to Horizontal?
     

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